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		<title>Raven</title>
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		<updated>2026-09-06T22:46:32Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: /* Raven System Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Raven Companion =&lt;br /&gt;
&lt;br /&gt;
[[File:RavenCompanionBanner.png|center|1200px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Bound by blood. Forged in the night. Raised for the hunt.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Raven Companion&#039;&#039;&#039; is an exclusive familiar created for &#039;&#039;&#039;Vampires&#039;&#039;&#039; in DawnDream. More than a cosmetic companion, the Raven is a complete progression system connected to its Vampire owner&#039;s blood.&lt;br /&gt;
&lt;br /&gt;
A Raven can grow from &#039;&#039;&#039;Level 1 to Level 10&#039;&#039;&#039;, restore Blood, develop affection toward its owner, experience different moods, participate in blood rituals, search for valuable &#039;&#039;&#039;Blood Gems&#039;&#039;&#039;, learn special combat powers, and encounter the Ravens of other Vampires during hunts.&lt;br /&gt;
&lt;br /&gt;
As the Raven grows, it becomes stronger, more reliable, and increasingly capable in both support and combat. The relationship between Vampire and Raven is also represented through the &#039;&#039;&#039;Blood Bond&#039;&#039;&#039;, a special connection strengthened through blood rituals.&lt;br /&gt;
&lt;br /&gt;
Raising a powerful Raven requires time, care, resources, and dedication. :contentReference[oaicite:0]{index=0}&lt;br /&gt;
&lt;br /&gt;
== Obtaining Your Raven ==&lt;br /&gt;
&lt;br /&gt;
A Vampire can obtain a Raven through a &#039;&#039;&#039;Raven Claim&#039;&#039;&#039; object found within the DawnDream world.&lt;br /&gt;
&lt;br /&gt;
* Touch a &#039;&#039;&#039;Raven Claim&#039;&#039;&#039;.&lt;br /&gt;
* The Raven costs &#039;&#039;&#039;L$800&#039;&#039;&#039;.&lt;br /&gt;
* You choose your Raven&#039;s name during its creation.&lt;br /&gt;
* After claiming your Raven, wear the &#039;&#039;&#039;Raven HUD&#039;&#039;&#039; to access its systems and controls.&lt;br /&gt;
&lt;br /&gt;
The Raven HUD becomes the central interface through which you interact with and manage your familiar. :contentReference[oaicite:1]{index=1}&lt;br /&gt;
&lt;br /&gt;
== The Raven HUD ==&lt;br /&gt;
&lt;br /&gt;
The Raven HUD displays important information about your companion and provides access to its primary actions.&lt;br /&gt;
&lt;br /&gt;
The interface includes:&lt;br /&gt;
&lt;br /&gt;
* A circular &#039;&#039;&#039;Stamina Bar&#039;&#039;&#039; surrounding the Raven icon.&lt;br /&gt;
* A visual status indicator showing whether the Raven is sleeping, playing, or in its normal state.&lt;br /&gt;
* &#039;&#039;&#039;Three Power Slots&#039;&#039;&#039; displaying the combat abilities currently equipped.&lt;br /&gt;
&lt;br /&gt;
=== Main HUD Functions ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:22%;&amp;quot; | Function&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HEAL&#039;&#039;&#039;&lt;br /&gt;
| Commands the Raven to restore Blood to its Vampire owner.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BLESSING&#039;&#039;&#039;&lt;br /&gt;
| Performs a blood blessing that revives the Vampire.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;PET&#039;&#039;&#039;&lt;br /&gt;
| Pets the Raven, influencing its Affection and Mood.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;DARK PACT&#039;&#039;&#039;&lt;br /&gt;
| Performs a blood ritual between Vampire and Raven. It can cure the Sick mood and increases Blood Bond and fill Raven&#039;s stamina.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;VISION&#039;&#039;&#039;&lt;br /&gt;
| Activates Raven Vision and scans the surroundings for Solomonic Velarium.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;BLOODWING&#039;&#039;&#039;&lt;br /&gt;
| Commands the Raven to heal another Vampire from a distance.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;HUNT&#039;&#039;&#039;&lt;br /&gt;
| Sends the Raven on a Blood Gem Hunt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;SCOUT&#039;&#039;&#039;&lt;br /&gt;
| Reveals other Ravens currently hunting within the same region.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;STATUS / Self Scan&#039;&#039;&#039;&lt;br /&gt;
| Displays detailed information about your Raven.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raven Statistics ==&lt;br /&gt;
&lt;br /&gt;
Every Raven has its own statistics, which develop as the familiar progresses.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Statistic&lt;br /&gt;
! Range&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| 1–10&lt;br /&gt;
| Increased through EXP earned from healing and hunting.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Maximum Stamina&#039;&#039;&#039;&lt;br /&gt;
| 100–1000 ml&lt;br /&gt;
| Maximum Stamina is calculated as Level × 100.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Power&#039;&#039;&#039;&lt;br /&gt;
| 500–1400 ml&lt;br /&gt;
| Starts at 500 ml and increases by 100 ml with each Level.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Healing Failure Chance&#039;&#039;&#039;&lt;br /&gt;
| 40% → 5%&lt;br /&gt;
| The chance of failure decreases as the Raven&#039;s Level increases.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Affection&#039;&#039;&#039;&lt;br /&gt;
| 0–100&lt;br /&gt;
| Increased through interactions such as PET and successful HEAL actions, and may decrease through negative conditions.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;EXP Requirement&#039;&#039;&#039;&lt;br /&gt;
| Increasing progression curve&lt;br /&gt;
| Level progression becomes progressively more demanding, ranging from 100 to 5000 EXP across the progression system.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Healing Stamina Cost ===&lt;br /&gt;
&lt;br /&gt;
Healing consumes a percentage of the Raven&#039;s maximum Stamina.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Levels 1–4:&#039;&#039;&#039; 50% of maximum Stamina per heal.&lt;br /&gt;
* &#039;&#039;&#039;Levels 5–9:&#039;&#039;&#039; 33% of maximum Stamina per heal.&lt;br /&gt;
* &#039;&#039;&#039;Level 10:&#039;&#039;&#039; 25% of maximum Stamina per heal.&lt;br /&gt;
&lt;br /&gt;
Higher-level Ravens are therefore not only stronger healers, but also more efficient when using their healing abilities.&lt;br /&gt;
&lt;br /&gt;
== Mood System ==&lt;br /&gt;
&lt;br /&gt;
Ravens possess their own emotional state. Mood can influence their abilities, hunting performance, and interactions with their owner.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mood&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Neutral&#039;&#039;&#039;&lt;br /&gt;
| Standard state with no special bonus or penalty.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Happy&#039;&#039;&#039;&lt;br /&gt;
| Blood Gem Hunts are 15% faster.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Annoyed&#039;&#039;&#039;&lt;br /&gt;
| Applies a minor penalty.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Angry&#039;&#039;&#039;&lt;br /&gt;
| Prevents the use of Dark Pact and increases hunting duration.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sad&#039;&#039;&#039;&lt;br /&gt;
| Can result from fleeing from or losing a confrontation.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sick&#039;&#039;&#039;&lt;br /&gt;
| Blocks Raven actions. Dark Pact is used to cure this condition, with a 50% chance of becoming Happy and a 50% chance of becoming Neutral.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tired&#039;&#039;&#039;&lt;br /&gt;
| Caused by exhaustion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Raven becomes &#039;&#039;&#039;Sick&#039;&#039;&#039; after three consecutive failures involving healing, Blessing, or Bloodwing. :contentReference[oaicite:2]{index=2}&lt;br /&gt;
&lt;br /&gt;
== Blood Bond ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Blood Bond&#039;&#039;&#039; represents the supernatural connection between a Vampire and their Raven.&lt;br /&gt;
&lt;br /&gt;
Blood Bond ranges from &#039;&#039;&#039;0 to 100&#039;&#039;&#039; and increases by &#039;&#039;&#039;+1 point&#039;&#039;&#039; for every successful &#039;&#039;&#039;Dark Pact&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
As the bond grows stronger, the Raven receives an automatic bonus to its combat power during Raven confrontations.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Blood Bond Tier&lt;br /&gt;
! Bond Range&lt;br /&gt;
! Combat Bonus&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Weak&#039;&#039;&#039;&lt;br /&gt;
| 0–19&lt;br /&gt;
| +1%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forming&#039;&#039;&#039;&lt;br /&gt;
| 20–39&lt;br /&gt;
| +2%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Strong&#039;&#039;&#039;&lt;br /&gt;
| 40–59&lt;br /&gt;
| +3%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Deep&#039;&#039;&#039;&lt;br /&gt;
| 60–79&lt;br /&gt;
| +4%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Profound&#039;&#039;&#039;&lt;br /&gt;
| 80–99&lt;br /&gt;
| +5%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unbreakable&#039;&#039;&#039;&lt;br /&gt;
| 100&lt;br /&gt;
| +6%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The stronger the Blood Bond, the stronger the Raven becomes during combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning:&#039;&#039;&#039; If a Raven dies, its owner loses &#039;&#039;&#039;40 Blood Bond points&#039;&#039;&#039;, regardless of whether the death occurred through a normal defeat or an instant-kill ability. :contentReference[oaicite:3]{index=3}&lt;br /&gt;
&lt;br /&gt;
== Raven Bed ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Raven Bed&#039;&#039;&#039; is a shared rezzable object. A Vampire may use another player&#039;s Raven Bed with their own familiar.&lt;br /&gt;
&lt;br /&gt;
The Raven can sleep for up to &#039;&#039;&#039;1 hour&#039;&#039;&#039;. After completing its sleep, the Raven recovers &#039;&#039;&#039;100% of its Stamina&#039;&#039;&#039;. :contentReference[oaicite:4]{index=4}&lt;br /&gt;
&lt;br /&gt;
== Raven Vision ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raven Vision&#039;&#039;&#039; activates a supernatural scan around the Vampire.&lt;br /&gt;
&lt;br /&gt;
The ability reveals nearby presences associated with the &#039;&#039;&#039;Solomonic Velarium&#039;&#039;&#039;, using the same underlying concept found in other DawnDream scanning systems.&lt;br /&gt;
&lt;br /&gt;
== Bloodwing ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloodwing&#039;&#039;&#039; allows a Raven to restore Blood to &#039;&#039;&#039;another Vampire&#039;&#039;&#039; from a distance.&lt;br /&gt;
&lt;br /&gt;
This makes the Raven useful not only as a personal companion, but also as a support familiar capable of assisting wounded Vampire allies. :contentReference[oaicite:5]{index=5}&lt;br /&gt;
&lt;br /&gt;
== Blood Gem Hunt ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Blood Gem Hunt&#039;&#039;&#039; is one of the central progression activities of the Raven system.&lt;br /&gt;
&lt;br /&gt;
Blood Gems are valuable resources used to purchase Raven combat powers. A Vampire can send their Raven flying through the current region in search of these gems.&lt;br /&gt;
&lt;br /&gt;
=== Hunting Duration ===&lt;br /&gt;
&lt;br /&gt;
Hunting becomes faster as the Raven increases in Level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Raven Level&lt;br /&gt;
! Approximate Hunt Duration&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level 1&#039;&#039;&#039;&lt;br /&gt;
| Approximately 16 minutes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level 10&#039;&#039;&#039;&lt;br /&gt;
| Approximately 8 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mood can modify this duration:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Happy:&#039;&#039;&#039; 15% faster.&lt;br /&gt;
* &#039;&#039;&#039;Angry:&#039;&#039;&#039; 30% longer.&lt;br /&gt;
&lt;br /&gt;
=== Possible Hunt Outcomes ===&lt;br /&gt;
&lt;br /&gt;
A Blood Gem Hunt can have several outcomes.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;SUCCESS&#039;&#039;&#039; — The Raven returns with Blood Gems. The amount is based on its Level, ranging from its current Level up to Level +1, with a maximum of 10.&lt;br /&gt;
* &#039;&#039;&#039;STORM&#039;&#039;&#039; — A storm interferes with the expedition, shortening the hunt but providing no reward.&lt;br /&gt;
* &#039;&#039;&#039;FAIL&#039;&#039;&#039; — The Raven finds nothing and returns without a reward.&lt;br /&gt;
&lt;br /&gt;
The chance of success increases from approximately &#039;&#039;&#039;40% at Level 1&#039;&#039;&#039; to &#039;&#039;&#039;85% at Level 10&#039;&#039;&#039;. The chance of encountering a storm decreases from approximately &#039;&#039;&#039;20% to 3%&#039;&#039;&#039; as the Raven develops.&lt;br /&gt;
&lt;br /&gt;
There is also a &#039;&#039;&#039;15% chance&#039;&#039;&#039; of encountering another bird during the journey. This adds a small delay to the Raven&#039;s return but has no additional mechanical consequence. :contentReference[oaicite:6]{index=6}&lt;br /&gt;
&lt;br /&gt;
== Raven Confrontations ==&lt;br /&gt;
&lt;br /&gt;
Blood Gem hunting carries another danger: &#039;&#039;&#039;other Ravens&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If a Raven belonging to a Vampire from a &#039;&#039;&#039;different Clan&#039;&#039;&#039; is hunting within the &#039;&#039;&#039;same region&#039;&#039;&#039; at the same time, there is a &#039;&#039;&#039;90% chance&#039;&#039;&#039; that the two Ravens will encounter one another.&lt;br /&gt;
&lt;br /&gt;
Ravens belonging to members of the &#039;&#039;&#039;same Clan never fight each other&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Choosing Whether to Attack ===&lt;br /&gt;
&lt;br /&gt;
When an encounter occurs, the owner receives a dialog informing them that their Raven has discovered another Raven in the darkness.&lt;br /&gt;
&lt;br /&gt;
The Vampire can choose:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;ATTACK&#039;&#039;&#039; — Initiates the confrontation and applies the calculated battle result.&lt;br /&gt;
* &#039;&#039;&#039;LET IT GO&#039;&#039;&#039; — The encounter is abandoned. Neither Raven suffers consequences and the hunt continues normally.&lt;br /&gt;
&lt;br /&gt;
If no choice is made within &#039;&#039;&#039;5 minutes&#039;&#039;&#039;, the opportunity expires automatically and is treated as letting the rival Raven go.&lt;br /&gt;
&lt;br /&gt;
If the attacked Raven&#039;s owner is online and within the region, their HUD also displays the battle narration and result. :contentReference[oaicite:7]{index=7}&lt;br /&gt;
&lt;br /&gt;
== Raven Combat Power ==&lt;br /&gt;
&lt;br /&gt;
The strength of a Raven during hunting confrontations is calculated using several factors:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Level × 10&#039;&#039;&#039;&lt;br /&gt;
* Current &#039;&#039;&#039;Stamina percentage&#039;&#039;&#039;&lt;br /&gt;
* Bonuses provided by equipped Raven Powers&lt;br /&gt;
* &#039;&#039;&#039;Blood Bond bonus&#039;&#039;&#039; ranging from +1% to +6%&lt;br /&gt;
&lt;br /&gt;
A Raven&#039;s strength therefore depends not only on Level, but also on its condition, learned abilities, equipment, and relationship with its Vampire owner.&lt;br /&gt;
&lt;br /&gt;
== Possible Battle Outcomes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Result&lt;br /&gt;
! Consequence&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal Victory&#039;&#039;&#039;&lt;br /&gt;
| The winning Raven receives +5 EXP and steals 50% of the Blood Gems the rival would have received from that hunt.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Normal Defeat&#039;&#039;&#039;&lt;br /&gt;
| The defeated Raven loses everything from that hunt, its Stamina falls to 0, and its Mood becomes Sad.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Escape&#039;&#039;&#039;&lt;br /&gt;
| The weaker Raven escapes before the true battle begins. It avoids severe consequences but becomes Sad.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hitkill — Deathwing&#039;&#039;&#039;&lt;br /&gt;
| Deathwing provides a 5% chance of instantly killing the opposing Raven regardless of Level or Stamina.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Raven that suffers a true defeat rather than escaping &#039;&#039;&#039;dies&#039;&#039;&#039; and must be revived before it can be used again. :contentReference[oaicite:8]{index=8}&lt;br /&gt;
&lt;br /&gt;
=== Battle Narration ===&lt;br /&gt;
&lt;br /&gt;
Raven battles are narrated through the system.&lt;br /&gt;
&lt;br /&gt;
During a normal confrontation, the narration describes the exchange of attacks and identifies equipped powers by name. Variations are used so that battles do not always read identically.&lt;br /&gt;
&lt;br /&gt;
Depending on how many abilities each Raven has equipped, a confrontation may be narrated over anything from several seconds to approximately &#039;&#039;&#039;2 minutes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Escapes and instant kills use shorter and more direct narration.&lt;br /&gt;
&lt;br /&gt;
== Raven Powers ==&lt;br /&gt;
&lt;br /&gt;
Raven combat abilities are purchased with &#039;&#039;&#039;Blood Gems&#039;&#039;&#039; through the &#039;&#039;&#039;Moves Shop&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A Raven can equip a maximum of &#039;&#039;&#039;3 Powers at the same time&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Minimum Level&lt;br /&gt;
! Power&lt;br /&gt;
! Cost&lt;br /&gt;
! Category&lt;br /&gt;
! Effect&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Talon Rend&#039;&#039;&#039;&lt;br /&gt;
| 200 Blood Gems&lt;br /&gt;
| Attack&lt;br /&gt;
| +15 Combat Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Bloodfeud Strike&#039;&#039;&#039;&lt;br /&gt;
| 400 Blood Gems&lt;br /&gt;
| Attack&lt;br /&gt;
| +20 Combat Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Deathwing&#039;&#039;&#039;&lt;br /&gt;
| 500 Blood Gems&lt;br /&gt;
| Hitkill&lt;br /&gt;
| 5% chance to instantly kill the opposing Raven&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Shadowfeather Veil&#039;&#039;&#039;&lt;br /&gt;
| 600 Blood Gems&lt;br /&gt;
| Defense&lt;br /&gt;
| Reduces the rival Raven&#039;s Combat Power by 15%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Stunning Talon&#039;&#039;&#039;&lt;br /&gt;
| 800 Blood Gems&lt;br /&gt;
| Stun&lt;br /&gt;
| 50% chance to prevent the opposing Raven from escaping&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Ironfeather Ward&#039;&#039;&#039;&lt;br /&gt;
| 1000 Blood Gems&lt;br /&gt;
| Defense&lt;br /&gt;
| Reduces the rival Raven&#039;s Combat Power by 20%&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Raven&#039;s Fury&#039;&#039;&#039;&lt;br /&gt;
| 1200 Blood Gems&lt;br /&gt;
| Attack&lt;br /&gt;
| +40 Combat Power&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Higher-level powers require substantially greater investment, making a fully trained and equipped Raven a long-term achievement. :contentReference[oaicite:9]{index=9}&lt;br /&gt;
&lt;br /&gt;
== Scout ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scout&#039;&#039;&#039; allows a Vampire to gather information before or during Raven hunting activity.&lt;br /&gt;
&lt;br /&gt;
Using Scout costs &#039;&#039;&#039;15 Stamina&#039;&#039;&#039; and reveals the names of all Ravens currently hunting within the same region.&lt;br /&gt;
&lt;br /&gt;
Scout provides information only. It does not automatically initiate combat and may reveal both friendly and rival Ravens. :contentReference[oaicite:10]{index=10}&lt;br /&gt;
&lt;br /&gt;
== Raven Death ==&lt;br /&gt;
&lt;br /&gt;
A Raven can die when it suffers a true defeat during a Raven confrontation. Escaping from combat does &#039;&#039;&#039;not&#039;&#039;&#039; count as death.&lt;br /&gt;
&lt;br /&gt;
When a Raven dies:&lt;br /&gt;
&lt;br /&gt;
* Its status becomes &#039;&#039;&#039;DEAD&#039;&#039;&#039;.&lt;br /&gt;
* HEAL, PET, HUNT, and other Raven actions become unavailable.&lt;br /&gt;
* The owner loses &#039;&#039;&#039;40 Blood Bond points&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The Raven remains unusable until it is restored through the Raven Revival system.&lt;br /&gt;
&lt;br /&gt;
== Raven Revival Altar ==&lt;br /&gt;
&lt;br /&gt;
A dead Raven can be brought back through the &#039;&#039;&#039;Raven Revival Altar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
To restore the Raven, touch the altar and complete the revival.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Revival Cost: 3 Amrita&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After revival:&lt;br /&gt;
&lt;br /&gt;
* The Raven returns with &#039;&#039;&#039;30% Stamina&#039;&#039;&#039;.&lt;br /&gt;
* Its Mood is reset to &#039;&#039;&#039;Neutral&#039;&#039;&#039;.&lt;br /&gt;
* The Raven can once again interact with its Vampire and participate in Raven activities.&lt;br /&gt;
&lt;br /&gt;
Death therefore has meaningful consequences, but it does not permanently destroy the companion. :contentReference[oaicite:11]{index=11}&lt;br /&gt;
&lt;br /&gt;
== Raven System Items ==&lt;br /&gt;
&lt;br /&gt;
Several objects form part of the complete Raven Companion system.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Item&lt;br /&gt;
! Function&lt;br /&gt;
! Availability&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raven Claim&#039;&#039;&#039;&lt;br /&gt;
| Creates your Raven for the first time for L$ 800.&lt;br /&gt;
| Objects placed within the DawnDream world&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raven HUD&#039;&#039;&#039;&lt;br /&gt;
| Main control interface for the Raven system.&lt;br /&gt;
| Received when claiming a Raven&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raven Bed&#039;&#039;&#039;&lt;br /&gt;
| Restores 100% Stamina after one hour of sleep.&lt;br /&gt;
| Shared rezzable object&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raven Toy&#039;&#039;&#039;&lt;br /&gt;
| Allows Vampires to play with their own Ravens.&lt;br /&gt;
| Shared rezzable object&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Power Stone&#039;&#039;&#039;&lt;br /&gt;
| Allows Raven combat powers to be purchased and equipped.&lt;br /&gt;
| Rezzable object&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raven Revival Altar&#039;&#039;&#039;&lt;br /&gt;
| Revives a dead Raven for 3 Amrita.&lt;br /&gt;
| Fixed world object&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Raven HUD Chest&#039;&#039;&#039;&lt;br /&gt;
| Provides the Raven HUD to eligible living Vampires who already own a Raven.&lt;br /&gt;
| Fixed world object&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Raven Progression ==&lt;br /&gt;
&lt;br /&gt;
The Raven Companion is designed as a long-term progression system rather than a companion that immediately begins at full strength.&lt;br /&gt;
&lt;br /&gt;
The basic progression journey is:&lt;br /&gt;
&lt;br /&gt;
# Claim your Raven for &#039;&#039;&#039;L$800&#039;&#039;&#039;.&lt;br /&gt;
# Heal yourself and other Vampires to earn EXP and increase its Level.&lt;br /&gt;
# Send your Raven on repeated &#039;&#039;&#039;Blood Gem Hunts&#039;&#039;&#039;.&lt;br /&gt;
# Collect Blood Gems and use them to purchase combat powers.&lt;br /&gt;
# Equip up to &#039;&#039;&#039;3 Raven Powers&#039;&#039;&#039;.&lt;br /&gt;
# Strengthen your &#039;&#039;&#039;Blood Bond&#039;&#039;&#039; through Dark Pact.&lt;br /&gt;
# Encounter, fight, or avoid other Ravens during hunts.&lt;br /&gt;
# If your Raven dies, revive it at the &#039;&#039;&#039;Raven Revival Altar&#039;&#039;&#039; for &#039;&#039;&#039;3 Amrita&#039;&#039;&#039; and continue its journey.&lt;br /&gt;
&lt;br /&gt;
A Raven&#039;s power is therefore the result of several interconnected systems: &#039;&#039;&#039;Level, Experience, Stamina, Mood, Affection, Blood Bond, Blood Gems, learned Powers, and equipped Powers&#039;&#039;&#039;. :contentReference[oaicite:12]{index=12}&lt;br /&gt;
&lt;br /&gt;
== The Bond Between Vampire and Raven ==&lt;br /&gt;
&lt;br /&gt;
The Raven is not intended to exist separately from its owner. Its development reflects the time and attention invested by the Vampire who raised it.&lt;br /&gt;
&lt;br /&gt;
A newly claimed Raven may still be inexperienced, unreliable, and vulnerable. Over time, however, it can become a powerful healer, hunter, fighter, and supernatural familiar.&lt;br /&gt;
&lt;br /&gt;
Care for it.&lt;br /&gt;
&lt;br /&gt;
Train it.&lt;br /&gt;
&lt;br /&gt;
Feed the bond through blood.&lt;br /&gt;
&lt;br /&gt;
Send it into the darkness.&lt;br /&gt;
&lt;br /&gt;
Let it hunt.&lt;br /&gt;
&lt;br /&gt;
Let it fight.&lt;br /&gt;
&lt;br /&gt;
And when it falls, bring it back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The night belongs to the Vampire. The skies belong to the Raven.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAWNDREAM&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=578</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=578"/>
		<updated>2026-08-29T13:55:19Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;REPEATED :Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations rule 7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== REPORT RULES VIOLATIONS ==&lt;br /&gt;
&lt;br /&gt;
All violations must be reported through the &#039;&#039;&#039;Complaint Box at the DawnDream Sim&#039;&#039;&#039;, with clear evidence, screenshots, and the names of any witnesses whenever available.&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=574</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=574"/>
		<updated>2026-08-26T10:17:50Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: /* Rule 5 vs. Rule 6 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;REPEATED :Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations rule 7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== REPORT RULES VIOLATIONS ==&lt;br /&gt;
&lt;br /&gt;
All violations must be reported through the &#039;&#039;&#039;Complaint Box at the DawnDream Sim&#039;&#039;&#039;, with clear evidence, screenshots, and the names of any witnesses whenever available.&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=573</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=573"/>
		<updated>2026-08-26T08:30:34Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: /* REPORT RULES VIOLATIONS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations rule 7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== REPORT RULES VIOLATIONS ==&lt;br /&gt;
&lt;br /&gt;
All violations must be reported through the &#039;&#039;&#039;Complaint Box at the DawnDream Sim&#039;&#039;&#039;, with clear evidence, screenshots, and the names of any witnesses whenever available.&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=572</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=572"/>
		<updated>2026-08-26T08:28:54Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: REPORTING RULE VIOLATIONS: All violations must be reported through the Complaint Box at the DawnDream SIM, with clear evidence, screenshots, and the names of any witnesses whenever available.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations rule 7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;REPORT RULES VIOLATIONS&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
ALL VIOLATIONS MUST BE REPORTED THROUGH THE &#039;&#039;&#039;COMPLAINT BOX AT THE DAWNDREAM SIM&#039;&#039;&#039;, WITH &#039;&#039;&#039;CLEAR EVIDENCE, SCREENSHOTS, AND THE NAMES OF ANY WITNESSES&#039;&#039;&#039; WHENEVER AVAILABLE.&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=571</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=571"/>
		<updated>2026-08-26T08:16:17Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: /* Reporting Violations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations rule 7 ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=570</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=570"/>
		<updated>2026-08-26T08:08:56Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: /* Rule 7 – No Attacking While Working or at Charity Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
	<entry>
		<id>https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=569</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="https://dawndreamwiki.com/wiki/index.php?title=Rules&amp;diff=569"/>
		<updated>2026-08-26T08:02:36Z</updated>

		<summary type="html">&lt;p&gt;VelkYana: /* Rule 3 — Secrecy of the DawnDream Community */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= DawnDream Community Rules =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Respect the Realm. Protect the Community. Honor the Dream.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Welcome to the official &#039;&#039;&#039;DawnDream Community Rules&#039;&#039;&#039;. These rules exist to protect the community, preserve fair gameplay, maintain the secrecy and integrity of the DawnDream universe, and establish clear expectations for interactions between players and Administration.&lt;br /&gt;
&lt;br /&gt;
Participation in DawnDream means accepting these rules. Players are responsible for understanding them and for respecting both the community and the platforms where DawnDream is played.&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;. Players remain responsible for following Linden Lab policies at all times.&lt;br /&gt;
&lt;br /&gt;
== Rule 1 — Administration Protection ==&lt;br /&gt;
&lt;br /&gt;
DawnDream administrators help maintain balance, order, fair gameplay, and community safety. Players are expected to respect Administration and cooperate when administrators are performing official duties.&lt;br /&gt;
&lt;br /&gt;
=== Protected Administrators ===&lt;br /&gt;
&lt;br /&gt;
The following positions receive direct administrative protection:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Velkarion&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All Sentinels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biting or attacking a protected administrator will result in &#039;&#039;&#039;immediate death within the DawnDream system&#039;&#039;&#039;, unless explicit permission was given beforehand.&lt;br /&gt;
&lt;br /&gt;
Permission must always be clearly granted and may never be assumed.&lt;br /&gt;
&lt;br /&gt;
Disrespectful, abusive, threatening, provocative, or toxic behavior directed toward the Eternal, Velkarion, or a Sentinel may result in administrative action. Depending on the severity of the situation, consequences may include warnings, suspension, loss of privileges, or a system ban.&lt;br /&gt;
&lt;br /&gt;
=== Magistrates &amp;amp; Sentinel Hands ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magistrates&#039;&#039;&#039; and &#039;&#039;&#039;Sentinel Hands&#039;&#039;&#039; are players entrusted with assisting DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
While actively performing official administrative duties, they must not be harassed, insulted, threatened, deliberately provoked, or intentionally obstructed.&lt;br /&gt;
&lt;br /&gt;
This protection applies &#039;&#039;&#039;only while they are actively performing official administrative duties&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It does not prevent normal gameplay, roleplay, combat, competition, rivalries, or other legitimate player interactions outside those duties.&lt;br /&gt;
&lt;br /&gt;
Violations may result in administrative action.&lt;br /&gt;
&lt;br /&gt;
If a player disagrees with an administrative decision, they may respectfully follow the appropriate chain of command and request that the matter be reviewed.&lt;br /&gt;
&lt;br /&gt;
== Rule 2 — Vampire Children ==&lt;br /&gt;
&lt;br /&gt;
Vampire children are permitted within DawnDream provided that all activity remains fully compliant with the &#039;&#039;&#039;Second Life Terms of Service, Community Standards, and policies concerning child avatars&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players using child avatars are responsible for understanding and following Linden Lab&#039;s rules.&lt;br /&gt;
&lt;br /&gt;
The relevant Second Life policy can be found here:&lt;br /&gt;
&lt;br /&gt;
https://wiki.secondlife.com/wiki/Child_Avatar&lt;br /&gt;
&lt;br /&gt;
DawnDream rules never override Linden Lab policy.&lt;br /&gt;
&lt;br /&gt;
== Rule 3 — Secrecy of the DawnDream Community ==&lt;br /&gt;
&lt;br /&gt;
The supernatural world of DawnDream exists behind a veil of secrecy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The DawnDream community must remain hidden from humans.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This means humans should not be made aware through DawnDream system information that vampires, lycans, hunters, or other DawnDream creatures exist.&lt;br /&gt;
&lt;br /&gt;
=== Protecting Creature Identities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No player may show scan results or directly reveal that another resident is a vampire, lycan, hunter, or another creature within the DawnDream system.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may not show another player&#039;s scan, tell a human what another player is, or use DawnDream system information to expose another player&#039;s creature identity.&lt;br /&gt;
&lt;br /&gt;
This rule still applies when another player may be violating the rules of a SIM, club, venue, or other location.&lt;br /&gt;
&lt;br /&gt;
For example, if a player is violating a club&#039;s rules, you may &#039;&#039;&#039;not&#039;&#039;&#039; reveal that the player is a vampire, lycan, hunter, or another DawnDream creature in an attempt to have them removed or banned.&lt;br /&gt;
&lt;br /&gt;
Another player&#039;s supernatural identity belongs to that player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may never reveal or confirm the creature identity of another player.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Revealing Your Own Identity ===&lt;br /&gt;
&lt;br /&gt;
Players may publicly reveal &#039;&#039;&#039;their own&#039;&#039;&#039; identity.&lt;br /&gt;
&lt;br /&gt;
For example, a player may say:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Vampire.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I am a Lycan.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
However, players may not use protected system information as proof.&lt;br /&gt;
&lt;br /&gt;
This includes sharing:&lt;br /&gt;
&lt;br /&gt;
* Human scans&lt;br /&gt;
* Self-scans&lt;br /&gt;
* Target scans&lt;br /&gt;
* HUD information&lt;br /&gt;
* System-generated information&lt;br /&gt;
* Similar DawnDream data&lt;br /&gt;
&lt;br /&gt;
You may reveal your own identity through words or roleplay, but protected DawnDream system information must remain protected.&lt;br /&gt;
&lt;br /&gt;
=== Public Attacks &amp;amp; Risk ===&lt;br /&gt;
&lt;br /&gt;
Players who choose to attack in public areas accept the risk associated with doing so.&lt;br /&gt;
&lt;br /&gt;
If you attack another creature in an area accessible to humans, you understand that the attack may be witnessed and that the land owner, venue staff, or local administration may remove or ban you from that location.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration is not responsible for protecting a player from consequences imposed by an independent land owner because that player chose to engage in combat on their property.&lt;br /&gt;
&lt;br /&gt;
Likewise, players who enter &#039;&#039;&#039;DawnDream realms&#039;&#039;&#039; understand that they may be attacked at any time unless they are protected by the &#039;&#039;&#039;Work Rule&#039;&#039;&#039; or another applicable protection.&lt;br /&gt;
&lt;br /&gt;
Entering a DawnDream realm therefore means accepting the normal risks associated with DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Masquerade Violations ===&lt;br /&gt;
&lt;br /&gt;
Breaking the Masquerade may result in disciplinary action, including a &#039;&#039;&#039;system ban&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intentionally exposing another player&#039;s creature identity, distributing protected scans, or revealing protected DawnDream system information may constitute a Masquerade violation.&lt;br /&gt;
&lt;br /&gt;
To report a suspected Masquerade breach, players must provide clear evidence to DawnDream Administration.&lt;br /&gt;
&lt;br /&gt;
Rumors, assumptions, unsupported accusations, or claims without sufficient evidence may not provide Administration with enough information to take disciplinary action.&lt;br /&gt;
&lt;br /&gt;
== Rule 4 – Allowed Devices &amp;amp; Invisibility ==&lt;br /&gt;
&lt;br /&gt;
To ensure fair combat and prevent the use of external advantages, DawnDream follows a strict policy regarding devices and tools that may be used during PvP.&lt;br /&gt;
&lt;br /&gt;
=== Allowed Devices ===&lt;br /&gt;
&lt;br /&gt;
During DawnDream combat, the following devices are permitted:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Official DawnDream HUD&#039;&#039;&#039; for your race.&lt;br /&gt;
* &#039;&#039;&#039;Followers&#039;&#039;&#039; used normally, provided they are not being used to push, move, trap, or otherwise manipulate another player.&lt;br /&gt;
* &#039;&#039;&#039;Speed Boosters&#039;&#039;&#039; used to increase normal movement speed.&lt;br /&gt;
* &#039;&#039;&#039;Auto-Face&#039;&#039;&#039; systems used to automatically face or orient toward a combat target.&lt;br /&gt;
* &#039;&#039;&#039;Standard Second Life movement controls&#039;&#039;&#039; and normal viewer functions that do not provide any additional combat advantage beyond those specifically allowed above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Any combat device, HUD, attachment, macro, scripted tool, or external assistance not included in the list above is prohibited during DawnDream combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Devices must never be used to forcibly move another resident in order to bypass protections. This includes pushing or moving AFK players out of protected homes, skyboxes, safe locations, or similar areas for the purpose of attacking them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If a device is not listed above as allowed, players should assume that it cannot be used during combat unless specifically authorized by DawnDream Administration.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== No Invisibility During Combat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NO INVISIBILITY IS ALLOWED WHILE ENGAGED IN COMBAT.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A player may not attack another player while invisible in any form. This includes alpha invisibility, invisible attachments, cloaking systems, or any other method that makes the avatar invisible, even if the avatar&#039;s name remains visible.&lt;br /&gt;
&lt;br /&gt;
If you are invisible and another player initiates an attack against you, you must immediately choose one of the following:&lt;br /&gt;
&lt;br /&gt;
* Remove the invisibility and become fully visible before fighting back; or&lt;br /&gt;
* Teleport away from the situation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You may not retaliate, attack, or continue combat while invisible.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Becoming invisible during an active fight in order to escape targeting, reposition yourself, gain an advantage, or continue attacking is also prohibited.&lt;br /&gt;
&lt;br /&gt;
=== Combat Assistance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auto-clickers, macros, griefing tools, freezing devices, pushing devices, or similar scripted advantages are not permitted for combat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Normal running, jumping, flying, and movement through the Second Life viewer remain permitted unless another DawnDream rule or specific event establishes different restrictions.&lt;br /&gt;
&lt;br /&gt;
The principle is simple: &#039;&#039;&#039;DawnDream combat must be decided by the players, their official DawnDream abilities, and their strategy — not by third-party combat tools.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Violations ===&lt;br /&gt;
&lt;br /&gt;
Using an unauthorized device to gain a combat advantage, interfere with another resident, bypass a protected location, or manipulate another player may result in disciplinary action.&lt;br /&gt;
&lt;br /&gt;
When in doubt about whether a particular device is permitted, players should ask DawnDream Administration before using it in combat.&lt;br /&gt;
== Rule 5 — Community Behavior ==&lt;br /&gt;
&lt;br /&gt;
DawnDream expects players to maintain a basic level of respect toward one another.&lt;br /&gt;
&lt;br /&gt;
At the same time, &#039;&#039;&#039;not every rude comment, disagreement, argument, or insult automatically constitutes a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Players are encouraged not to engage with insulting behavior. When appropriate, mute the individual and report serious incidents to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Rule 5 applies when behavior becomes &#039;&#039;&#039;repeated, targeted, unwanted, threatening, intimidating, or harassing&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Examples may include:&lt;br /&gt;
&lt;br /&gt;
* Repeated personal attacks against the same player.&lt;br /&gt;
* Continuing unwanted contact after being asked to stop.&lt;br /&gt;
* Repeatedly provoking or intimidating another player.&lt;br /&gt;
* Threatening or coercive behavior.&lt;br /&gt;
* Repeated attempts to humiliate or publicly target someone.&lt;br /&gt;
* Attempting to drive another player out of DawnDream through harassment.&lt;br /&gt;
* Encouraging other people to target or harass someone.&lt;br /&gt;
* Repeatedly pursuing another player in order to continue a personal conflict.&lt;br /&gt;
* A continuing pattern of harassment across different interactions.&lt;br /&gt;
&lt;br /&gt;
The important distinction is the &#039;&#039;&#039;pattern and nature of the behavior&#039;&#039;&#039;, rather than simply whether an insult occurred.&lt;br /&gt;
&lt;br /&gt;
=== What Is Generally NOT Rule 5 ===&lt;br /&gt;
&lt;br /&gt;
The following situations, by themselves, are generally not processed as Rule 5 violations:&lt;br /&gt;
&lt;br /&gt;
* A single insult such as &amp;quot;idiot,&amp;quot; &amp;quot;asshole,&amp;quot; or &amp;quot;jerk.&amp;quot;&lt;br /&gt;
* A personal disagreement.&lt;br /&gt;
* An argument between players.&lt;br /&gt;
* Mutual insults during a heated dispute.&lt;br /&gt;
* Saying that you dislike another player.&lt;br /&gt;
* A single rude comment.&lt;br /&gt;
* Isolated trash talk during combat or competition.&lt;br /&gt;
* Calling someone &amp;quot;chicken,&amp;quot; &amp;quot;coward,&amp;quot; or &amp;quot;weak&amp;quot; during a fight.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re an idiot. I&#039;m done talking to you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;not automatically a Rule 5 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
DawnDream discourages unnecessary hostility, but being rude and engaging in harassment are not automatically the same thing.&lt;br /&gt;
&lt;br /&gt;
=== Combat, Competition &amp;amp; Roleplay ===&lt;br /&gt;
&lt;br /&gt;
Players are expected to maintain basic respect during combat, competition, rivalries, events, and roleplay.&lt;br /&gt;
&lt;br /&gt;
An isolated taunt or insult during competitive gameplay is not automatically processed under Rule 5.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;You&#039;re a chicken.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This statement alone is &#039;&#039;&#039;not automatically Rule 5&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
However, if the behavior develops into repeated targeting, intimidation, unwanted contact, or harassment, Administration may evaluate the complete pattern under Rule 5.&lt;br /&gt;
&lt;br /&gt;
Roleplay, combat, rivalry, or competition may not be used as an excuse for genuine harassment.&lt;br /&gt;
&lt;br /&gt;
== Rule 6 — Discrimination ==&lt;br /&gt;
&lt;br /&gt;
DawnDream does not tolerate discriminatory behavior within its community.&lt;br /&gt;
&lt;br /&gt;
Rule 6 applies when another person is targeted, degraded, excluded, or attacked because of a personal characteristic, including:&lt;br /&gt;
&lt;br /&gt;
* Race or ethnicity&lt;br /&gt;
* Nationality&lt;br /&gt;
* Gender&lt;br /&gt;
* Religion&lt;br /&gt;
* Sexual orientation&lt;br /&gt;
* Disability&lt;br /&gt;
* Other comparable personal characteristics&lt;br /&gt;
&lt;br /&gt;
Unlike Rule 5, discriminatory conduct &#039;&#039;&#039;does not necessarily need to be repeated&#039;&#039;&#039; before it may become relevant to Rule 6.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I don&#039;t like you because you&#039;re [nationality/race].&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This may constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Using a racial slur against another player may also constitute a &#039;&#039;&#039;Rule 6 violation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Repeated discriminatory attacks based upon gender, nationality, race, sexual orientation, or another protected characteristic may potentially violate &#039;&#039;&#039;both Rule 5 and Rule 6&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rule 5 vs. Rule 6 ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th style=&amp;quot;width:20%;&amp;quot;&amp;gt;Rule&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Primary Focus&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 5&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Harassment, intimidation, threats, repeated targeting, unwanted contact, coercion, or attempts to drive another player away.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Rule 6&amp;lt;/b&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Targeting, degrading, attacking, or excluding someone because of a personal characteristic.&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A situation may violate &#039;&#039;&#039;both rules&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
For example, repeated harassment directed at someone because of their nationality may involve both discriminatory conduct under Rule 6 and a continuing pattern of harassment under Rule 5.&lt;br /&gt;
&lt;br /&gt;
== Context &amp;amp; Evidence ==&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration evaluates reports according to the overall circumstances rather than judging incidents solely from a single sentence taken out of context.&lt;br /&gt;
&lt;br /&gt;
Relevant considerations may include:&lt;br /&gt;
&lt;br /&gt;
* Whether the incident was isolated or repeated.&lt;br /&gt;
* Whether a particular person was being targeted.&lt;br /&gt;
* Whether the behavior was unwanted.&lt;br /&gt;
* Whether someone asked the other person to stop.&lt;br /&gt;
* Whether the conduct continued afterward.&lt;br /&gt;
* Whether the situation escalated.&lt;br /&gt;
* Whether threats or intimidation were involved.&lt;br /&gt;
* Whether discriminatory conduct was involved.&lt;br /&gt;
* The severity and context of the behavior.&lt;br /&gt;
* Whether there is evidence of an ongoing pattern.&lt;br /&gt;
&lt;br /&gt;
Relevant evidence may include &#039;&#039;&#039;communications, screenshots, witnesses, or other available information&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Private communications are not automatically DawnDream violations simply because they occurred privately. However, private communications may be considered when they provide evidence of harassment, threats, discrimination, intimidation, or a continuing pattern of behavior affecting the DawnDream community.&lt;br /&gt;
&lt;br /&gt;
Administration will evaluate the available evidence and context before determining whether DawnDream disciplinary action is appropriate.&lt;br /&gt;
&lt;br /&gt;
== Linden Lab Reporting ==&lt;br /&gt;
&lt;br /&gt;
DawnDream rules do not replace the &#039;&#039;&#039;Second Life Terms of Service&#039;&#039;&#039; or &#039;&#039;&#039;Community Standards&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When appropriate, players are encouraged to mute individuals they do not wish to interact with and report serious violations of Second Life policies directly to Linden Lab.&lt;br /&gt;
&lt;br /&gt;
Players may also notify DawnDream Administration when the behavior affects the DawnDream community or potentially violates DawnDream rules.&lt;br /&gt;
&lt;br /&gt;
DawnDream Administration handles DawnDream matters.&lt;br /&gt;
&lt;br /&gt;
Linden Lab remains responsible for enforcement of Second Life platform policies.&lt;br /&gt;
&lt;br /&gt;
== Quick Guide ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;Situation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;th&amp;gt;General Interpretation&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Single rude comment&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Personal disagreement or argument&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Isolated combat trash talk&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Not automatically Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated targeted and unwanted behavior&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Threats or intimidation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated attempts to drive someone from the community&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 5&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Discriminatory attack based on a personal characteristic&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute Rule 6 even from a single incident&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repeated harassment involving discrimination&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;May constitute both Rule 5 and Rule 6&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Revealing another player&#039;s creature identity&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sharing another player&#039;s DawnDream scan&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Potential Rule 3 / Masquerade violation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Remember:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rude does not automatically mean harassment.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An argument does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An isolated insult does not automatically mean Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repeated, targeted, and unwanted behavior may become Rule 5.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discriminatory behavior may fall under Rule 6 even when it occurs once.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Harassment involving discrimination may fall under both Rule 5 and Rule 6.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Context, severity, frequency, evidence, and pattern determine how a situation is evaluated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Rule 7 – No Attacking While Working or at Charity Events =&lt;br /&gt;
&lt;br /&gt;
Hosts, DJs, bloggers, creators, and other residents performing legitimate work-related duties are protected from &#039;&#039;&#039;attacks, griefing, and harassment while actively working&#039;&#039;&#039;. Attacking residents during an active &#039;&#039;&#039;charity event is also strictly forbidden&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Working Status ==&lt;br /&gt;
&lt;br /&gt;
A work tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; automatically grant protection.&lt;br /&gt;
&lt;br /&gt;
To be considered actively working, a resident must:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate work tag for the role they are performing.&lt;br /&gt;
* Be actively engaged in that work.&lt;br /&gt;
* Be in the appropriate location or using the appropriate platform associated with that work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If these conditions are not met, the resident is considered to be participating in normal gameplay and is not protected under this rule.&lt;br /&gt;
&lt;br /&gt;
== Hosts and DJs ==&lt;br /&gt;
&lt;br /&gt;
Hosts and DJs are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Are at the club, venue, or event location where they are performing their duties.&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Host or DJ work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively performing their role.&lt;br /&gt;
* Have their tip jar active when a tip jar is normally part of their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Host or DJ tag while socializing, participating in gameplay, or remaining at a venue without actively performing the role does &#039;&#039;&#039;not&#039;&#039;&#039; provide protection.&lt;br /&gt;
&lt;br /&gt;
== Bloggers ==&lt;br /&gt;
&lt;br /&gt;
Bloggers are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Blogger work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating content, taking photographs, using photo booths, or otherwise visibly performing their blogging duties.&lt;br /&gt;
* Are using an appropriate photography location, platform, or setting connected to their work.&lt;br /&gt;
&lt;br /&gt;
Simply wearing a Blogger tag while socializing, exploring, roleplaying, or participating in normal gameplay does &#039;&#039;&#039;not&#039;&#039;&#039; constitute working.&lt;br /&gt;
&lt;br /&gt;
== Creators ==&lt;br /&gt;
&lt;br /&gt;
Creators are considered actively working when they:&lt;br /&gt;
&lt;br /&gt;
* Wear the appropriate &#039;&#039;&#039;Creator work tag&#039;&#039;&#039;.&lt;br /&gt;
* Are actively creating, building, decorating, preparing, or otherwise performing their creator duties on an appropriate working platform.&lt;br /&gt;
* Are actively setting up or preparing an event when appropriate to their creator role.&lt;br /&gt;
&lt;br /&gt;
The work must be reasonably apparent from the circumstances. A Creator tag alone does &#039;&#039;&#039;not&#039;&#039;&#039; provide working protection.&lt;br /&gt;
&lt;br /&gt;
== Other Work Roles ==&lt;br /&gt;
&lt;br /&gt;
Other legitimate work roles may also receive protection under this rule.&lt;br /&gt;
&lt;br /&gt;
The resident must wear the appropriate work tag and actively perform duties associated with that role. The tag must correspond with the activity being performed, and the circumstances must reasonably demonstrate that the resident is genuinely working.&lt;br /&gt;
&lt;br /&gt;
== Charity Events ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacking during charity events is strictly forbidden.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Charity events are organized to support people facing difficult circumstances, including illness, hardship, or other serious situations. Residents are expected to show kindness and respect and help maintain a peaceful and positive atmosphere.&lt;br /&gt;
&lt;br /&gt;
This protection applies while the charity event is actively taking place.&lt;br /&gt;
&lt;br /&gt;
== Important Clarification ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This rule does not provide blanket protection simply because someone is wearing a work tag.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The basic requirement is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Work Tag + Active Work + Appropriate Context = Working Protection&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If a resident has stopped working and is participating in normal gameplay, roleplay, combat, social activities, or unrelated activities, the working protection no longer applies.&lt;br /&gt;
&lt;br /&gt;
Likewise, work tags must not be used simply as a way to avoid combat or obtain protection while participating in normal DawnDream gameplay.&lt;br /&gt;
&lt;br /&gt;
== Reporting Violations ==&lt;br /&gt;
&lt;br /&gt;
Violations of Rule 7 must be reported through the &#039;&#039;&#039;Complaint Box&#039;&#039;&#039; with clear screenshots and any other relevant evidence.&lt;br /&gt;
&lt;br /&gt;
Reports may include:&lt;br /&gt;
&lt;br /&gt;
* Attacking, griefing, or harassing someone who is genuinely working.&lt;br /&gt;
* Attacking residents during an active charity event.&lt;br /&gt;
* Misusing a work tag to improperly claim protection from normal gameplay.&lt;br /&gt;
&lt;br /&gt;
Violations may result in a &#039;&#039;&#039;warning, removal, or ban from the DawnDream game&#039;&#039;&#039;, depending on the circumstances and severity of the violation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Respect those who are working. Respect charity events. Use work tags responsibly.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Final Notice ==&lt;br /&gt;
&lt;br /&gt;
The purpose of these rules is not to prevent competition, conflict, combat, rivalry, or roleplay. These are important parts of the DawnDream experience.&lt;br /&gt;
&lt;br /&gt;
The purpose is to establish a clear boundary between &#039;&#039;&#039;gameplay conflict and genuine harmful behavior&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Fight your enemies.&lt;br /&gt;
&lt;br /&gt;
Defend your Clan, House, Horde, Pack, or Bloodline.&lt;br /&gt;
&lt;br /&gt;
Build rivalries.&lt;br /&gt;
&lt;br /&gt;
Compete.&lt;br /&gt;
&lt;br /&gt;
Roleplay.&lt;br /&gt;
&lt;br /&gt;
But remember that behind every creature in DawnDream is another person.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protect the Masquerade. Respect the Realm. Honor the Dream.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Main Page|← Return to Main Page]]&lt;br /&gt;
```&lt;/div&gt;</summary>
		<author><name>VelkYana</name></author>
	</entry>
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