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	<title>WARS - Revision history</title>
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	<updated>2026-09-13T06:19:53Z</updated>
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		<title>Adminwiki: Created page with &quot;= DawnDream WARS =  1200px  &#039;&#039;&quot;Fight with honor. Capture the battlefield. Write your name into DawnDream history.&quot;&#039;&#039;  == What Are DawnDream WARS? ==  &#039;&#039;&#039;DawnDream WARS&#039;&#039;&#039; is an official competitive PvP event created to bring the DawnDream community together through combat, strategy, teamwork, and friendly competition.  The purpose of WARS is not to create hostility, division, or conflict between players. It exists to give every rac...&quot;</title>
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		<updated>2026-08-18T14:19:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= DawnDream WARS =  &lt;a href=&quot;/wiki/index.php?title=File:DawnDreamWarsBanner.png&quot; title=&quot;File:DawnDreamWarsBanner.png&quot;&gt;center|1200px&lt;/a&gt;  &amp;#039;&amp;#039;&amp;quot;Fight with honor. Capture the battlefield. Write your name into DawnDream history.&amp;quot;&amp;#039;&amp;#039;  == What Are DawnDream WARS? ==  &amp;#039;&amp;#039;&amp;#039;DawnDream WARS&amp;#039;&amp;#039;&amp;#039; is an official competitive PvP event created to bring the DawnDream community together through combat, strategy, teamwork, and friendly competition.  The purpose of WARS is not to create hostility, division, or conflict between players. It exists to give every rac...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= DawnDream WARS =&lt;br /&gt;
&lt;br /&gt;
[[File:DawnDreamWarsBanner.png|center|1200px]]&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;quot;Fight with honor. Capture the battlefield. Write your name into DawnDream history.&amp;quot;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== What Are DawnDream WARS? ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;DawnDream WARS&amp;#039;&amp;#039;&amp;#039; is an official competitive PvP event created to bring the DawnDream community together through combat, strategy, teamwork, and friendly competition.&lt;br /&gt;
&lt;br /&gt;
The purpose of WARS is not to create hostility, division, or conflict between players. It exists to give every race an opportunity to improve their combat skills, learn how to fight as a team, develop strategies, and experience the PvP side of DawnDream in an organized environment.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Vampires, Lycans, and Hunters are all welcome.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Clans and Hordes will assemble their strongest teams and enter the battlefield to fight for control of special &amp;#039;&amp;#039;&amp;#039;War Stones&amp;#039;&amp;#039;&amp;#039;. Victory will require much more than simply dealing damage. Positioning, survival, communication, strategy, and control of the battlefield will determine who leaves the field victorious.&lt;br /&gt;
&lt;br /&gt;
Above everything else, WARS should remain fun.&lt;br /&gt;
&lt;br /&gt;
Competition ends when the battle ends. Respect between players, groups, races, and opponents must always remain.&lt;br /&gt;
&lt;br /&gt;
== Team Registration ==&lt;br /&gt;
&lt;br /&gt;
Every participating &amp;#039;&amp;#039;&amp;#039;Clan or Horde&amp;#039;&amp;#039;&amp;#039; must submit an official team before the announced registration deadline.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width:30%;&amp;quot;&amp;gt;Requirement&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Rule&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Team Size&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Minimum 3 fighters / Maximum 5 fighters&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eligible Groups&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Clans and Hordes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eligible Races&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vampires, Lycans, and Hunters&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Registration&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Official fighter list must be delivered to a Sentinel or Magistrate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Deadline&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Must be submitted before the announced registration deadline&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Coach&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;One Coach may also be registered&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A Clan or Horde that does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; submit its fighter list before the registration deadline will &amp;#039;&amp;#039;&amp;#039;not be considered a participant&amp;#039;&amp;#039;&amp;#039; in that War.&lt;br /&gt;
&lt;br /&gt;
=== Coach ===&lt;br /&gt;
&lt;br /&gt;
Each team may register &amp;#039;&amp;#039;&amp;#039;one Coach&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
If the Coach is also one of the registered fighters, they remain part of the normal 3–5 fighter limit.&lt;br /&gt;
&lt;br /&gt;
If the Coach is &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; participating as a fighter, the Coach may be registered as &amp;#039;&amp;#039;&amp;#039;one additional team member&amp;#039;&amp;#039;&amp;#039; outside the fighter limit.&lt;br /&gt;
&lt;br /&gt;
The Coach does not automatically receive permission to enter or interfere with active combat unless specifically permitted by the War administration.&lt;br /&gt;
&lt;br /&gt;
== Battlefield Equipment Rules ==&lt;br /&gt;
&lt;br /&gt;
WARS are intended to measure the abilities of the players and the official mechanics of their DawnDream race.&lt;br /&gt;
&lt;br /&gt;
For this reason, external combat advantages are prohibited.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ONLY THE OFFICIAL DAWNDREAM HUD FOR YOUR RACE MAY BE USED DURING COMBAT.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The following are &amp;#039;&amp;#039;&amp;#039;NOT permitted&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
&lt;br /&gt;
* Auxiliary combat HUDs&lt;br /&gt;
* Followers&lt;br /&gt;
* Speed Boosters&lt;br /&gt;
* External combat assistance&lt;br /&gt;
* Any device intended to provide an unfair movement or combat advantage&lt;br /&gt;
&lt;br /&gt;
Players may use only the official &amp;#039;&amp;#039;&amp;#039;Vampire, Lycan, or Hunter DawnDream HUD&amp;#039;&amp;#039;&amp;#039; appropriate to their character.&lt;br /&gt;
&lt;br /&gt;
Any attempt to obtain an unfair advantage through external devices may result in removal from the War.&lt;br /&gt;
&lt;br /&gt;
== Movement Rules ==&lt;br /&gt;
&lt;br /&gt;
All battles are &amp;#039;&amp;#039;&amp;#039;GROUND COMBAT ONLY&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Flying is strictly prohibited during an active War round.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Players are permitted to:&lt;br /&gt;
&lt;br /&gt;
* Run&lt;br /&gt;
* Walk&lt;br /&gt;
* Jump&lt;br /&gt;
* Use normal ground movement&lt;br /&gt;
* Use legitimate movement provided through official DawnDream mechanics&lt;br /&gt;
&lt;br /&gt;
Players may &amp;#039;&amp;#039;&amp;#039;not fly&amp;#039;&amp;#039;&amp;#039; to escape enemies, reach a War Stone, avoid combat, or gain a tactical advantage.&lt;br /&gt;
&lt;br /&gt;
== How Does the War Work? ==&lt;br /&gt;
&lt;br /&gt;
The battlefield will contain between &amp;#039;&amp;#039;&amp;#039;two and three War Stones&amp;#039;&amp;#039;&amp;#039;, depending on the War configuration.&lt;br /&gt;
&lt;br /&gt;
The objective is simple:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Capture and control the War Stones.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
However, capturing a Stone does not happen through a single click. Each War Stone continuously observes the battlefield around it and calculates which Clan or Horde successfully maintained control of its territory.&lt;br /&gt;
&lt;br /&gt;
Each Stone has a &amp;#039;&amp;#039;&amp;#039;10-meter capture radius&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
When an eligible fighter enters that radius, the Stone begins recording the amount of time that fighter&amp;#039;s Clan or Horde maintains a presence within the capture area.&lt;br /&gt;
&lt;br /&gt;
At the end of the round, the Stone determines which Clan or Horde controlled its area for the greatest amount of time.&lt;br /&gt;
&lt;br /&gt;
That group captures the Stone.&lt;br /&gt;
&lt;br /&gt;
== War Stone Capture System ==&lt;br /&gt;
&lt;br /&gt;
The capture system is designed so that &amp;#039;&amp;#039;&amp;#039;numbers alone do not automatically win a Stone&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Time is calculated by &amp;#039;&amp;#039;&amp;#039;Clan or Horde presence&amp;#039;&amp;#039;&amp;#039;, not by multiplying the time by every member standing inside the capture radius.&lt;br /&gt;
&lt;br /&gt;
For example:&lt;br /&gt;
&lt;br /&gt;
If &amp;#039;&amp;#039;&amp;#039;five fighters from Clan A&amp;#039;&amp;#039;&amp;#039; remain within the 10-meter radius for one minute, Clan A receives one minute of control time.&lt;br /&gt;
&lt;br /&gt;
If &amp;#039;&amp;#039;&amp;#039;one fighter from Clan B&amp;#039;&amp;#039;&amp;#039; also remains within that radius for the same minute, Clan B also receives one minute of control time.&lt;br /&gt;
&lt;br /&gt;
Clan A does &amp;#039;&amp;#039;&amp;#039;not&amp;#039;&amp;#039;&amp;#039; receive five minutes simply because five members were standing near the Stone.&lt;br /&gt;
&lt;br /&gt;
This means flooding a Stone with players does not automatically increase its capture timer.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Control is about how long your group can maintain its presence near the Stone.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
This creates the central strategic challenge of DawnDream WARS:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Your team must maintain control of the Stone while forcing rival teams away from its capture radius.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
You may defend your position, attack rival fighters, coordinate assaults on other Stones, protect strategic players, or divide your team across the battlefield.&lt;br /&gt;
&lt;br /&gt;
The strategy belongs to you.&lt;br /&gt;
&lt;br /&gt;
== Capture Ties ==&lt;br /&gt;
&lt;br /&gt;
If two or more Clans or Hordes finish with the same qualifying control time for a War Stone, the result is considered a &amp;#039;&amp;#039;&amp;#039;tie&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
In that situation:&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;No Clan or Horde captures that Stone.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Every second near a War Stone can therefore matter.&lt;br /&gt;
&lt;br /&gt;
== War Structure ==&lt;br /&gt;
&lt;br /&gt;
A standard DawnDream War consists of &amp;#039;&amp;#039;&amp;#039;three combat rounds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Stage&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Duration&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Round 1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 Minutes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rest Period&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 Minutes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Round 2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 Minutes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rest Period&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 Minutes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Round 3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 Minutes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Approximate Total Event Time&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 Hour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
During each combat round, teams fight for control of the available War Stones.&lt;br /&gt;
&lt;br /&gt;
The five-minute intervals are intended for recovery, organization, communication, and preparation for the next round.&lt;br /&gt;
&lt;br /&gt;
If the final results require a deciding round, the administration may authorize an &amp;#039;&amp;#039;&amp;#039;Extra Round&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== Death and Elimination ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Death during WARS is permanent for the remainder of that War event.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
If a fighter is killed during combat, that fighter is eliminated from the War and may &amp;#039;&amp;#039;&amp;#039;not return to participate in later rounds&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
This makes survival an essential part of team strategy.&lt;br /&gt;
&lt;br /&gt;
A powerful fighter who attacks recklessly may help secure a Stone early but leave their team without that fighter for the remainder of the War.&lt;br /&gt;
&lt;br /&gt;
Choose your battles carefully.&lt;br /&gt;
&lt;br /&gt;
Protect your teammates.&lt;br /&gt;
&lt;br /&gt;
Know when to attack and when to hold your ground.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Every life matters.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
== Judges and War Administration ==&lt;br /&gt;
&lt;br /&gt;
Official judges will observe the battlefield throughout the event.&lt;br /&gt;
&lt;br /&gt;
Judges may monitor combat, player behavior, positioning, health status, eliminations, equipment, and compliance with the War rules.&lt;br /&gt;
&lt;br /&gt;
Their purpose is to maintain a fair and organized competition for everyone involved.&lt;br /&gt;
&lt;br /&gt;
Players are expected to respect instructions given by the War administration during the event.&lt;br /&gt;
&lt;br /&gt;
Attempts to intentionally circumvent the rules, exploit mechanics, use prohibited equipment, or interfere with the administration of the War may result in disqualification.&lt;br /&gt;
&lt;br /&gt;
== Spectators and Region Access ==&lt;br /&gt;
&lt;br /&gt;
To protect the performance of the battlefield and reduce unnecessary region lag, &amp;#039;&amp;#039;&amp;#039;spectators and unrelated players will not be permitted inside the War region during the active event&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Region access during WARS will be reserved for:&lt;br /&gt;
&lt;br /&gt;
* Registered fighters&lt;br /&gt;
* Authorized Coaches when applicable&lt;br /&gt;
* DawnDream Judges&lt;br /&gt;
* Sentinels&lt;br /&gt;
* Magistrates&lt;br /&gt;
* Authorized DawnDream Administration&lt;br /&gt;
&lt;br /&gt;
This restriction exists exclusively to preserve region performance and provide competitors with the best possible combat conditions.&lt;br /&gt;
&lt;br /&gt;
== Prizes ==&lt;br /&gt;
&lt;br /&gt;
The victorious groups will receive rewards for their performance during the War.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Placement&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Prize&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Special Reward&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1st Place&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;600 Velariums&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Exclusive WARS Title for all registered participating fighters of the winning team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2nd Place&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;300 Velariums&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3rd Place&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;#039;&amp;#039;&amp;#039;150 Velariums&amp;#039;&amp;#039;&amp;#039;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;—&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Velarium prize belongs to the winning Clan or Horde and may be divided among its participants or managed by the group according to its own decision.&lt;br /&gt;
&lt;br /&gt;
The special &amp;#039;&amp;#039;&amp;#039;WARS Title&amp;#039;&amp;#039;&amp;#039; awarded to the champions will commemorate their victory in DawnDream history.&lt;br /&gt;
&lt;br /&gt;
== Spirit of the WARS ==&lt;br /&gt;
&lt;br /&gt;
DawnDream WARS are competitive.&lt;br /&gt;
&lt;br /&gt;
They are supposed to be intense.&lt;br /&gt;
&lt;br /&gt;
They are supposed to make you fight harder, think faster, improve your skills, and discover what your team is capable of accomplishing together.&lt;br /&gt;
&lt;br /&gt;
But competition must never become personal hostility.&lt;br /&gt;
&lt;br /&gt;
A Vampire defeating a Lycan does not make Lycans inferior. A Hunter eliminating a Vampire does not create a reason for conflict outside the battlefield. A Clan defeating another Clan does not give either side permission to harass, insult, provoke, or disrespect the other.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fight your enemies on the battlefield. Respect the players behind them when the battle is over.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
WARS exist to strengthen the PvP community of DawnDream, encourage players to master their races, create memorable moments, and bring Clans and Hordes together through friendly rivalry.&lt;br /&gt;
&lt;br /&gt;
When the final Stone has been captured and the War has ended, we should leave with stories to tell — not grudges to carry.&lt;br /&gt;
&lt;br /&gt;
== Prepare for War ==&lt;br /&gt;
&lt;br /&gt;
Choose your fighters.&lt;br /&gt;
&lt;br /&gt;
Study the strengths and weaknesses of your race.&lt;br /&gt;
&lt;br /&gt;
Decide who will defend.&lt;br /&gt;
&lt;br /&gt;
Decide who will attack.&lt;br /&gt;
&lt;br /&gt;
Decide when to hold a Stone and when to abandon it.&lt;br /&gt;
&lt;br /&gt;
Learn your opponents.&lt;br /&gt;
&lt;br /&gt;
Protect your strongest fighters.&lt;br /&gt;
&lt;br /&gt;
Control the battlefield.&lt;br /&gt;
&lt;br /&gt;
And remember: the largest team standing beside a Stone does not necessarily control it.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Strategy wins wars.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Assemble your team and prepare to participate in the &amp;#039;&amp;#039;&amp;#039;First DawnDream WARS&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
Let this be a day of competition, adrenaline, strategy, laughter, rivalry, and unforgettable moments for the entire DawnDream community.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Three rounds.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Three races.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;One battlefield.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;And only one group will leave as the first Champion of DawnDream WARS.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Prepare your team. The battlefield is waiting.&amp;#039;&amp;#039;&lt;br /&gt;
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		<author><name>Adminwiki</name></author>
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