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= Age Groups =
= Age Groups =
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🇺🇸 [[Age Groups|English]] •
🇧🇷 [[Age Groups/PT-BR|PT-BR]] •
🇪🇸 [[Age Groups/ES|ES]] •
🇫🇷 [[Age Groups/FR|FR]] •
🇩🇪 [[Age Groups/DE|DE]] •
🇮🇹 [[Age Groups/IT|IT]]
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== Vampire Age Groups ==
== Vampire Age Groups ==
Line 85: Line 94:
|-
|-
| God of the Hunt || 3750 || The ultimate lycan ascension, a divine predator whose mastery of the hunt has become legend among all creatures of the night.
| God of the Hunt || 3750 || The ultimate lycan ascension, a divine predator whose mastery of the hunt has become legend among all creatures of the night.
|}
== Hunter Age Groups ==
Hunters grow through discipline, experience and relentless training. Each passing day sharpens their aim, strengthens their resolve and transforms ordinary mortals into legendary monster slayers.
{| class="wikitable" style="width:100%;"
! Age Group !! Minimum Days !! Description
|-
| Recruit || 0 || Newly initiated hunters taking their first steps into the eternal war against the creatures of the night.
|-
| Bowman || 15 || Skilled archers who have begun to master the crossbow and the fundamentals of the hunt.
|-
| Monster Tracker || 115 || Expert trackers capable of following even the faintest signs left by supernatural prey.
|-
| Pathfinder || 215 || Veteran scouts able to navigate the darkest wilderness and uncover hidden threats.
|-
| Night Warden || 415 || Guardians who patrol the darkness, standing between humanity and the horrors of the night.
|-
| Beast Slayer || 615 || Elite hunters renowned for bringing down powerful supernatural creatures.
|-
| Inquisitor || 815 || Relentless investigators dedicated to exposing and eradicating monsters wherever they hide.
|-
| First Spear || 1015 || Champions who lead the charge against the greatest threats with unmatched courage.
|-
| Champion || 1215 || Decorated veterans whose deeds inspire every hunter who follows.
|-
| Eagleborn || 1465 || Hunters whose legendary bond with their eagle companion grants unmatched awareness and precision.
|-
| Sacred Marksman || 1715 || Masters of ranged combat capable of striking their prey with near-perfect accuracy.
|-
| Scourge of the Night || 2000 || The terror of vampires and lycans alike, feared wherever darkness gathers.
|-
| Legendary Hunter || 2300 || Heroes whose names have become part of hunter folklore across generations.
|-
| First Arrow || 2600 || The embodiment of perfect precision, said to never miss a worthy target.
|-
| Dawn Sentinel || 2900 || Eternal guardians who stand as humanity's last defense against the supernatural.
|-
| God of the Hunt || 3250 || The ultimate hunter ascension. A legendary slayer whose mastery of tracking, combat and survival has become the greatest symbol of humanity's resistance.
|}
|}


[[Main Page|← Return to Main Page]]
[[Main Page|← Return to Main Page]]

Latest revision as of 19:47, 8 July 2026

Age Groups

🇺🇸 English • 🇧🇷 PT-BR • 🇪🇸 ES • 🇫🇷 FR • 🇩🇪 DE • 🇮🇹 IT

Vampire Age Groups

The passage of time strengthens every vampire. As the nights accumulate, new powers awaken.

Age Group Minimum Days Description
Fledgling 0 Newly embraced vampires taking their first steps into the eternal night.
Children of the Night 15 Young immortals beginning to understand the gifts and burdens of vampirism.
Ancilla 115 Experienced vampires who have survived long enough to earn respect among their peers.
Night Walker 215 Predators fully adapted to the darkness.
Gehenna 415 Elders whose blood has begun to transcend ordinary vampiric limits.
Imperion 615 Ancient vampires of great influence and awakened power.
Paragon 815 Exemplars of vampiric evolution and mastery.
Tiamat 1015 Legendary beings who command fear and reverence.
Apollyon 1215 Harbingers of ruin and destruction.
Thanatos 1465 Avatars of death among the undead.
Nemesis 1715 Relentless forces of vengeance and destiny.
Apocalypse 2000 Ancient monsters capable of changing kingdoms.
Titan 2300 Colossal powers among the undead.
Eternety 2600 Near-mythical immortals of ancient blood.
Armageddon 2900 Living cataclysms of the night.
Dragon of Destruction 3250 Legendary predators of overwhelming might.
God of Death 3750 Vampires who have ascended beyond ordinary immortality.
Seraphim 20000 The origin and culmination of all vampiric power. Only the Eternal Blood may stand among the Seraphim.

Lycan Age Groups

The call of the moon grows stronger with time. As a lycan matures, instinct, ferocity and primal power evolve into something far beyond a mere beast.

Age Group Minimum Days Description
Young Wolf 0 Newly awakened lycans learning to control the beast within.
Lunar Ascendant 15 Young hunters beginning to embrace the call of the moon.
Pack Hunter 115 Skilled trackers and warriors trusted by their pack.
Blood Tracker 215 Expert hunters capable of following even the faintest scent.
Apex Predator 415 Dominant predators feared throughout the wilds.
Berserker 615 Ferocious warriors capable of unleashing devastating fury.
Fenrir 815 Legendary wolves inspired by the ancient beast of myth.
Ragnarok 1015 Harbingers of chaos whose presence foretells great conflict.
Beast Dominus 1215 Masters of the primal instincts that govern all lycans.
Night Tyrant 1465 Ruthless rulers of the darkness and the hunt.
Lunar Emperor 1715 Noble sovereigns blessed by the full power of the moon.
Moon Titan 2000 Colossal beings whose strength rivals ancient legends.
Feral Overlord 2300 Supreme commanders of the primal forces of nature.
Primordial Beast 2600 Lycans whose blood echoes the first wolves of creation.
Soul Devourer 2900 Ancient predators capable of consuming the very essence of their prey.
Abyssal Beast 3250 Monstrous entities born from the deepest instincts of the wild.
God of the Hunt 3750 The ultimate lycan ascension, a divine predator whose mastery of the hunt has become legend among all creatures of the night.

Hunter Age Groups

Hunters grow through discipline, experience and relentless training. Each passing day sharpens their aim, strengthens their resolve and transforms ordinary mortals into legendary monster slayers.

Age Group Minimum Days Description
Recruit 0 Newly initiated hunters taking their first steps into the eternal war against the creatures of the night.
Bowman 15 Skilled archers who have begun to master the crossbow and the fundamentals of the hunt.
Monster Tracker 115 Expert trackers capable of following even the faintest signs left by supernatural prey.
Pathfinder 215 Veteran scouts able to navigate the darkest wilderness and uncover hidden threats.
Night Warden 415 Guardians who patrol the darkness, standing between humanity and the horrors of the night.
Beast Slayer 615 Elite hunters renowned for bringing down powerful supernatural creatures.
Inquisitor 815 Relentless investigators dedicated to exposing and eradicating monsters wherever they hide.
First Spear 1015 Champions who lead the charge against the greatest threats with unmatched courage.
Champion 1215 Decorated veterans whose deeds inspire every hunter who follows.
Eagleborn 1465 Hunters whose legendary bond with their eagle companion grants unmatched awareness and precision.
Sacred Marksman 1715 Masters of ranged combat capable of striking their prey with near-perfect accuracy.
Scourge of the Night 2000 The terror of vampires and lycans alike, feared wherever darkness gathers.
Legendary Hunter 2300 Heroes whose names have become part of hunter folklore across generations.
First Arrow 2600 The embodiment of perfect precision, said to never miss a worthy target.
Dawn Sentinel 2900 Eternal guardians who stand as humanity's last defense against the supernatural.
God of the Hunt 3250 The ultimate hunter ascension. A legendary slayer whose mastery of tracking, combat and survival has become the greatest symbol of humanity's resistance.

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