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Created page with "= Raven Companion = center|1200px ''"Bound by blood. Strengthened by loyalty. Forged in the night."'' == Overview == The '''Raven Companion''' is a special familiar created exclusively for '''Vampires''' in DawnDream. Far more than a cosmetic companion, the Raven is a living progression system capable of growing alongside its Vampire owner, developing new abilities, hunting for valuable resources, assisting in combat, and even restor..."
 
 
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[[File:RavenCompanionBanner.png|center|1200px]]
[[File:RavenCompanionBanner.png|center|1200px]]


''"Bound by blood. Strengthened by loyalty. Forged in the night."''
''"Bound by blood. Forged in the night. Raised for the hunt."''


== Overview ==
== Overview ==


The '''Raven Companion''' is a special familiar created exclusively for '''Vampires''' in DawnDream. Far more than a cosmetic companion, the Raven is a living progression system capable of growing alongside its Vampire owner, developing new abilities, hunting for valuable resources, assisting in combat, and even restoring Blood when its master is wounded.
The '''Raven Companion''' is an exclusive familiar created for '''Vampires''' in DawnDream. More than a cosmetic companion, the Raven is a complete progression system connected to its Vampire owner's blood.


Every Raven begins its journey with limited strength and abilities. Through care, interaction, training, and progression, the familiar gradually becomes more powerful. Experienced Ravens can unlock specialized combat powers and become valuable allies to their Vampire owners.
A Raven can grow from '''Level 1 to Level 10''', restore Blood, develop affection toward its owner, experience different moods, participate in blood rituals, search for valuable '''Blood Gems''', learn special combat powers, and encounter the Ravens of other Vampires during hunts.


The Raven can reach a maximum of '''Level 10'''. Reaching this level represents a fully developed familiar and provides access to the Raven's most advanced abilities.
As the Raven grows, it becomes stronger, more reliable, and increasingly capable in both support and combat. The relationship between Vampire and Raven is also represented through the '''Blood Bond''', a special connection strengthened through blood rituals.


== Raven Status ==
Raising a powerful Raven requires time, care, resources, and dedication. :contentReference[oaicite:0]{index=0}


Every Raven possesses its own progression and status information. Through the '''Self Scan''' option, Vampires can examine the current condition and development of their familiar.
== Obtaining Your Raven ==
 
A Vampire can obtain a Raven through a '''Raven Claim''' object found within the DawnDream world.
 
* Touch a '''Raven Claim'''.
* The Raven costs '''L$800'''.
* You choose your Raven's name during its creation.
* After claiming your Raven, wear the '''Raven HUD''' to access its systems and controls.
 
The Raven HUD becomes the central interface through which you interact with and manage your familiar. :contentReference[oaicite:1]{index=1}
 
== The Raven HUD ==
 
The Raven HUD displays important information about your companion and provides access to its primary actions.
 
The interface includes:
 
* A circular '''Stamina Bar''' surrounding the Raven icon.
* A visual status indicator showing whether the Raven is sleeping, playing, or in its normal state.
* '''Three Power Slots''' displaying the combat abilities currently equipped.
 
=== Main HUD Functions ===


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! style="width:30%;" | Status
! style="width:22%;" | Function
! Description
! Description
|-
|-
| '''Raven Name'''
| '''HEAL'''
| The individual name of your familiar.
| Commands the Raven to restore Blood to its Vampire owner.
|-
| '''BLESSING'''
| Performs a blood blessing that revives the Vampire.
|-
| '''PET'''
| Pets the Raven, influencing its Affection and Mood.
|-
| '''DARK PACT'''
| Performs a blood ritual between Vampire and Raven. It can cure the Sick mood and increases Blood Bond and fill Raven's stamina.
|-
| '''VISION'''
| Activates Raven Vision and scans the surroundings for Solomonic Velarium.
|-
| '''BLOODWING'''
| Commands the Raven to heal another Vampire from a distance.
|-
| '''HUNT'''
| Sends the Raven on a Blood Gem Hunt.
|-
| '''SCOUT'''
| Reveals other Ravens currently hunting within the same region.
|-
| '''STATUS / Self Scan'''
| Displays detailed information about your Raven.
|}
 
== Raven Statistics ==
 
Every Raven has its own statistics, which develop as the familiar progresses.
 
{| class="wikitable" style="width:100%;"
|-
! Statistic
! Range
! Description
|-
|-
| '''Level'''
| '''Level'''
| The Raven's current progression level.
| 1–10
| Increased through EXP earned from healing and hunting.
|-
|-
| '''Experience'''
| '''Maximum Stamina'''
| Progress earned toward the next Level.
| 100–1000 ml
| Maximum Stamina is calculated as Level × 100.
|-
|-
| '''Mood'''
| '''Healing Power'''
| The Raven's current emotional state.
| 500–1400 ml
| Starts at 500 ml and increases by 100 ml with each Level.
|-
|-
| '''Stamina'''
| '''Healing Failure Chance'''
| The Raven's available stamina.
| 40% → 5%
| The chance of failure decreases as the Raven's Level increases.
|-
|-
| '''Affection'''
| '''Affection'''
| Represents the bond between the Raven and its Vampire.
| 0–100
| Increased through interactions such as PET and successful HEAL actions, and may decrease through negative conditions.
|-
|-
| '''Healing Power'''
| '''EXP Requirement'''
| The Raven's current ability to restore Blood.
| Increasing progression curve
| Level progression becomes progressively more demanding, ranging from 100 to 5000 EXP across the progression system.
|}
 
=== Healing Stamina Cost ===
 
Healing consumes a percentage of the Raven's maximum Stamina.
 
* '''Levels 1–4:''' 50% of maximum Stamina per heal.
* '''Levels 5–9:''' 33% of maximum Stamina per heal.
* '''Level 10:''' 25% of maximum Stamina per heal.
 
Higher-level Ravens are therefore not only stronger healers, but also more efficient when using their healing abilities.
 
== Mood System ==
 
Ravens possess their own emotional state. Mood can influence their abilities, hunting performance, and interactions with their owner.
 
{| class="wikitable" style="width:100%;"
|-
! Mood
! Effect
|-
| '''Neutral'''
| Standard state with no special bonus or penalty.
|-
| '''Happy'''
| Blood Gem Hunts are 15% faster.
|-
| '''Annoyed'''
| Applies a minor penalty.
|-
| '''Angry'''
| Prevents the use of Dark Pact and increases hunting duration.
|-
| '''Sad'''
| Can result from fleeing from or losing a confrontation.
|-
| '''Sick'''
| Blocks Raven actions. Dark Pact is used to cure this condition, with a 50% chance of becoming Happy and a 50% chance of becoming Neutral.
|-
| '''Tired'''
| Caused by exhaustion.
|}
 
A Raven becomes '''Sick''' after three consecutive failures involving healing, Blessing, or Bloodwing. :contentReference[oaicite:2]{index=2}
 
== Blood Bond ==
 
The '''Blood Bond''' represents the supernatural connection between a Vampire and their Raven.
 
Blood Bond ranges from '''0 to 100''' and increases by '''+1 point''' for every successful '''Dark Pact'''.
 
As the bond grows stronger, the Raven receives an automatic bonus to its combat power during Raven confrontations.
 
{| class="wikitable" style="width:100%;"
|-
! Blood Bond Tier
! Bond Range
! Combat Bonus
|-
| '''Weak'''
| 0–19
| +1%
|-
| '''Forming'''
| 20–39
| +2%
|-
| '''Strong'''
| 40–59
| +3%
|-
| '''Deep'''
| 60–79
| +4%
|-
|-
| '''Learned Powers'''
| '''Profound'''
| Abilities permanently learned by the Raven.
| 80–99
| +5%
|-
|-
| '''Equipped Powers'''
| '''Unbreakable'''
| Powers currently equipped for use.
| 100
| +6%
|}
|}


== Level and Experience ==
The stronger the Blood Bond, the stronger the Raven becomes during combat.


Ravens progress through a total of '''10 Levels'''. Experience is gained through participation in Raven activities, allowing the familiar to gradually develop over time.
'''Warning:''' If a Raven dies, its owner loses '''40 Blood Bond points''', regardless of whether the death occurred through a normal defeat or an instant-kill ability. :contentReference[oaicite:3]{index=3}


Progression is intentionally designed to become increasingly demanding. Higher Levels require considerably more experience, meaning that a powerful high-level Raven represents significant dedication from its owner.
== Raven Bed ==


Level progression is also directly connected to the Raven's abilities. Certain powers require the familiar to reach a specific Level before they can be learned, while other abilities become stronger as the Raven develops.
The '''Raven Bed''' is a shared rezzable object. A Vampire may use another player's Raven Bed with their own familiar.


'''Level 10''' represents the highest stage of Raven progression and provides access to its ultimate abilities.
The Raven can sleep for up to '''1 hour'''. After completing its sleep, the Raven recovers '''100% of its Stamina'''. :contentReference[oaicite:4]{index=4}


== Raven Healing ==
== Raven Vision ==


One of the Raven's primary abilities is '''Healing'''.
'''Raven Vision''' activates a supernatural scan around the Vampire.


A Raven can restore Blood to its Vampire owner, providing valuable assistance when its master has been injured.
The ability reveals nearby presences associated with the '''Solomonic Velarium''', using the same underlying concept found in other DawnDream scanning systems.


The amount of Blood restored depends on the Raven's Level.
== Bloodwing ==


'''Higher Level = Stronger Healing'''
'''Bloodwing''' allows a Raven to restore Blood to '''another Vampire''' from a distance.


As the familiar develops, its healing becomes increasingly effective, making experienced Ravens particularly valuable during dangerous situations.
This makes the Raven useful not only as a personal companion, but also as a support familiar capable of assisting wounded Vampire allies. :contentReference[oaicite:5]{index=5}


== Blood Gem Hunt ==
== Blood Gem Hunt ==


Ravens possess the ability to search for a rare vampiric resource known as '''Blood Gems'''.
The '''Blood Gem Hunt''' is one of the central progression activities of the Raven system.
 
Blood Gems are valuable resources used to purchase Raven combat powers. A Vampire can send their Raven flying through the current region in search of these gems.
 
=== Hunting Duration ===
 
Hunting becomes faster as the Raven increases in Level.
 
{| class="wikitable" style="width:100%;"
|-
! Raven Level
! Approximate Hunt Duration
|-
| '''Level 1'''
| Approximately 16 minutes
|-
| '''Level 10'''
| Approximately 8 minutes
|}
 
Mood can modify this duration:
 
* '''Happy:''' 15% faster.
* '''Angry:''' 30% longer.
 
=== Possible Hunt Outcomes ===
 
A Blood Gem Hunt can have several outcomes.
 
* '''SUCCESS''' — The Raven returns with Blood Gems. The amount is based on its Level, ranging from its current Level up to Level +1, with a maximum of 10.
* '''STORM''' — A storm interferes with the expedition, shortening the hunt but providing no reward.
* '''FAIL''' — The Raven finds nothing and returns without a reward.
 
The chance of success increases from approximately '''40% at Level 1''' to '''85% at Level 10'''. The chance of encountering a storm decreases from approximately '''20% to 3%''' as the Raven develops.
 
There is also a '''15% chance''' of encountering another bird during the journey. This adds a small delay to the Raven's return but has no additional mechanical consequence. :contentReference[oaicite:6]{index=6}
 
== Raven Confrontations ==
 
Blood Gem hunting carries another danger: '''other Ravens'''.
 
If a Raven belonging to a Vampire from a '''different Clan''' is hunting within the '''same region''' at the same time, there is a '''90% chance''' that the two Ravens will encounter one another.
 
Ravens belonging to members of the '''same Clan never fight each other'''.
 
=== Choosing Whether to Attack ===
 
When an encounter occurs, the owner receives a dialog informing them that their Raven has discovered another Raven in the darkness.


A Vampire may send their familiar on a '''Blood Gem Hunt''', allowing the Raven to search for these valuable resources.
The Vampire can choose:


Success, however, is never guaranteed.
* '''ATTACK''' — Initiates the confrontation and applies the calculated battle result.
* '''LET IT GO''' — The encounter is abandoned. Neither Raven suffers consequences and the hunt continues normally.


A Raven may successfully return with a Blood Gem, encounter complications during its expedition, or return without finding anything. Blood Gem hunting is therefore part of the Raven's long-term progression and resource system rather than a guaranteed source of materials.
If no choice is made within '''5 minutes''', the opportunity expires automatically and is treated as letting the rival Raven go.


Blood Gems become particularly important as the Raven grows because they are required to unlock its special powers.
If the attacked Raven's owner is online and within the region, their HUD also displays the battle narration and result. :contentReference[oaicite:7]{index=7}


== Mood, Affection and Care ==
== Raven Combat Power ==


A Raven is a familiar that must be cared for.
The strength of a Raven during hunting confrontations is calculated using several factors:


Interactions between Vampire and Raven can influence both '''Mood''' and '''Affection'''. Petting, caring for, and spending time with the familiar strengthens the relationship between them.
* '''Level × 10'''
* Current '''Stamina percentage'''
* Bonuses provided by equipped Raven Powers
* '''Blood Bond bonus''' ranging from +1% to +6%


Neglect may leave the Raven in a less favorable mood, while regular interaction helps maintain the bond.
A Raven's strength therefore depends not only on Level, but also on its condition, learned abilities, equipment, and relationship with its Vampire owner.


The Raven system is therefore not based exclusively on combat or progression. The relationship between Vampire and familiar is also an important part of raising the companion.
== Possible Battle Outcomes ==
 
{| class="wikitable" style="width:100%;"
|-
! Result
! Consequence
|-
| '''Normal Victory'''
| The winning Raven receives +5 EXP and steals 50% of the Blood Gems the rival would have received from that hunt.
|-
| '''Normal Defeat'''
| The defeated Raven loses everything from that hunt, its Stamina falls to 0, and its Mood becomes Sad.
|-
| '''Escape'''
| The weaker Raven escapes before the true battle begins. It avoids severe consequences but becomes Sad.
|-
| '''Hitkill — Deathwing'''
| Deathwing provides a 5% chance of instantly killing the opposing Raven regardless of Level or Stamina.
|}
 
A Raven that suffers a true defeat rather than escaping '''dies''' and must be revived before it can be used again. :contentReference[oaicite:8]{index=8}
 
=== Battle Narration ===
 
Raven battles are narrated through the system.
 
During a normal confrontation, the narration describes the exchange of attacks and identifies equipped powers by name. Variations are used so that battles do not always read identically.
 
Depending on how many abilities each Raven has equipped, a confrontation may be narrated over anything from several seconds to approximately '''2 minutes'''.
 
Escapes and instant kills use shorter and more direct narration.


== Raven Powers ==
== Raven Powers ==


As a Raven becomes stronger, it gains access to specialized supernatural abilities. These powers range from direct attacks to defensive and tactical abilities.
Raven combat abilities are purchased with '''Blood Gems''' through the '''Power Stone'''.


Powers are not automatically granted simply by reaching the required Level. They must first be '''learned''' using Blood Gems.
A Raven can equip a maximum of '''3 Powers at the same time'''.


{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|-
|-
! Minimum Level
! Power
! Power
! Required Level
! Cost
! Blood Gem Cost
! Category
! Type
! Effect
|-
|-
| '''1'''
| '''Talon Rend'''
| '''Talon Rend'''
| Level 1
| 200 Blood Gems
| 100
| Attack
| Offensive
| +15 Combat Power
|-
| '''2'''
| '''Nightfall Strike'''
| 300 Blood Gems
| Attack
| +25 Combat Power when your Raven initiates the battle
|-
|-
| '''3'''
| '''Bloodfeud Strike'''
| '''Bloodfeud Strike'''
| Level 3
| 400 Blood Gems
| 200
| Attack
| Offensive
| +20 Combat Power
|-
| '''3'''
| '''Carrion Feast'''
| 100 Blood Gems
| Recovery
| Restores 25% of maximum Stamina after winning a battle
|-
|-
| '''4'''
| '''Deathwing'''
| '''Deathwing'''
| Level 4
| 500 Blood Gems
| 250
| Hitkill
| Offensive
| 5% chance to instantly kill the opposing Raven
|-
| '''4'''
| '''Hoarder's Talon'''
| 400 Blood Gems
| Greed
| Steals 75% of the rival Raven's Blood Gems after victory instead of the usual 50%
|-
|-
| '''4'''
| '''Raven's Spite'''
| 500 Blood Gems
| Vengeance
| When defeated, steals 1–2 Blood Gems from the victorious Raven
|-
| '''5'''
| '''Shadowfeather Veil'''
| '''Shadowfeather Veil'''
| Level 5
| 600 Blood Gems
| 300
| Defense
| Defensive
| Reduces the rival Raven's Combat Power by 15%
|-
|-
| '''6'''
| '''Stunning Talon'''
| '''Stunning Talon'''
| Level 6
| 800 Blood Gems
| 400
| Stun
| Tactical / Offensive
| 50% chance to prevent the opposing Raven from escaping
|-
|-
| '''8'''
| '''Ironfeather Ward'''
| '''Ironfeather Ward'''
| Level 8
| 1000 Blood Gems
| 500
| Defense
| Defensive
| Reduces the rival Raven's Combat Power by 20%
|-
|-
| '''9'''
| '''Unbroken Wing'''
| 1100 Blood Gems
| Survival
| 40% chance to survive a killing blow, including Deathwing, returning with 1 Stamina
|-
| '''10'''
| '''Raven's Fury'''
| '''Raven's Fury'''
| Level 10
| 1200 Blood Gems
| 600
| Attack
| Ultimate
| +40 Combat Power
|}
|}


=== Talon Rend — Level 1 ===
Higher-level powers require substantially greater investment, making a fully trained and equipped Raven a long-term achievement.


'''Talon Rend''' is the Raven's basic combat attack and represents the beginning of its offensive progression.
== Scout ==


'''Blood Gem Cost:''' 100
'''Scout''' allows a Vampire to gather information before or during Raven hunting activity.


=== Bloodfeud Strike — Level 3 ===
Using Scout costs '''15 Stamina''' and reveals the names of all Ravens currently hunting within the same region.


'''Bloodfeud Strike''' provides the Raven with a stronger offensive ability as its combat experience develops.
Scout provides information only. It does not automatically initiate combat and may reveal both friendly and rival Ravens. :contentReference[oaicite:10]{index=10}


'''Blood Gem Cost:''' 200
== Raven Death ==


=== Deathwing — Level 4 ===
A Raven can die when it suffers a true defeat during a Raven confrontation. Escaping from combat does '''not''' count as death.


'''Deathwing''' is a deadly Raven attack intended for more advanced combat situations.
When a Raven dies:


'''Blood Gem Cost:''' 250
* Its status becomes '''DEAD'''.
* HEAL, PET, HUNT, and other Raven actions become unavailable.
* The owner loses '''40 Blood Bond points'''.


=== Shadowfeather Veil — Level 5 ===
The Raven remains unusable until it is restored through the Raven Revival system.


'''Shadowfeather Veil''' introduces a defensive supernatural ability, using the Raven's shadowed feathers to provide protection.
== Raven Revival Altar ==


'''Blood Gem Cost:''' 300
A dead Raven can be brought back through the '''Raven Revival Altar'''.


=== Stunning Talon — Level 6 ===
To restore the Raven, touch the altar and complete the revival.


'''Stunning Talon''' is a specialized tactical attack capable of disrupting an opponent during combat.
'''Revival Cost: 3 Amrita'''


'''Blood Gem Cost:''' 400
After revival:


=== Ironfeather Ward — Level 8 ===
* The Raven returns with '''30% Stamina'''.
* Its Mood is reset to '''Neutral'''.
* The Raven can once again interact with its Vampire and participate in Raven activities.


'''Ironfeather Ward''' is a powerful defensive ability available to experienced Ravens.
Death therefore has meaningful consequences, but it does not permanently destroy the companion. :contentReference[oaicite:11]{index=11}


'''Blood Gem Cost:''' 500
== Raven System Items ==


=== Raven's Fury — Level 10 ===
Several objects form part of the complete Raven Companion system.


'''Raven's Fury''' represents the ultimate stage of the Raven's combat progression. It can only be learned by a fully developed '''Level 10 Raven'''.
{| class="wikitable" style="width:100%;"
 
|-
'''Blood Gem Cost:''' 600
! Item
 
! Function
== Learning Powers ==
! Availability
 
|-
Special Raven abilities must be permanently learned before they can be used.
| '''Raven Claim'''
 
| Creates your Raven for the first time for L$ 800.
Open '''LEARN POWERS''' from the Raven HUD to access the available abilities. The menu displays each Raven Power together with its required Level and Blood Gem cost.
| Objects placed within the DawnDream world
 
|-
To learn a power, the Raven must meet the required Level and the Vampire must possess the necessary resources.
| '''Raven HUD'''
 
| Main control interface for the Raven system.
Once these requirements are satisfied, the ability can be unlocked permanently.
| Received when claiming a Raven
 
|-
== Equipping Powers ==
| '''Raven Bed'''
 
| Restores 100% Stamina after one hour of sleep.
Learning a Raven Power does '''not''' automatically equip it.
| Shared rezzable object
 
|-
Open '''EQUIP POWERS''' from the Raven HUD to view abilities that have already been learned.
| '''Raven Toy'''
 
| Allows Vampires to play with their own Ravens.
From there, the Vampire can select which powers the Raven should have equipped. An equipped ability is identified by:
| Shared rezzable object
|-
| '''Power Stone'''
| Allows Raven combat powers to be purchased and equipped.
| Rezzable object
|-
| '''Raven Revival Altar'''
| Revives a dead Raven for 3 Amrita.
| Fixed world object
|-
| '''Raven HUD Chest'''
| Provides the Raven HUD to eligible living Vampires who already own a Raven.
| Fixed world object
|}


'''[EQ]'''
== Raven Progression ==


This system allows owners to customize their Raven according to the role they want their familiar to perform, including offensive, defensive, or tactical configurations.
The Raven Companion is designed as a long-term progression system rather than a companion that immediately begins at full strength.


== Blood Gems and Progression ==
The basic progression journey is:


Blood Gems are an important part of Raven progression because increasingly powerful abilities require increasingly greater investments.
# Claim your Raven for '''L$800'''.
# Heal yourself and other Vampires to earn EXP and increase its Level.
# Send your Raven on repeated '''Blood Gem Hunts'''.
# Collect Blood Gems and use them to purchase combat powers.
# Equip up to '''3 Raven Powers'''.
# Strengthen your '''Blood Bond''' through Dark Pact.
# Encounter, fight, or avoid other Ravens during hunts.
# If your Raven dies, revive it at the '''Raven Revival Altar''' for '''3 Amrita''' and continue its journey.


The first Raven ability requires '''100 Blood Gems''', while the ultimate Level 10 ability, Raven's Fury, requires '''600 Blood Gems'''.
A Raven's power is therefore the result of several interconnected systems: '''Level, Experience, Stamina, Mood, Affection, Blood Bond, Blood Gems, learned Powers, and equipped Powers'''. :contentReference[oaicite:12]{index=12}


For this reason, developing a powerful Raven is intended to be a long-term achievement. Owners must raise their familiar, participate in its activities, hunt for Blood Gems, and decide which powers they wish to unlock.
== The Bond Between Vampire and Raven ==


== Growing With Your Raven ==
The Raven is not intended to exist separately from its owner. Its development reflects the time and attention invested by the Vampire who raised it.


The Raven Companion is designed as a long-term progression system for Vampires.
A newly claimed Raven may still be inexperienced, unreliable, and vulnerable. Over time, however, it can become a powerful healer, hunter, fighter, and supernatural familiar.


'''Care for it.'''
Care for it.


'''Train it.'''
Train it.


'''Send it hunting.'''
Feed the bond through blood.


'''Collect Blood Gems.'''
Send it into the darkness.


'''Unlock new abilities.'''
Let it hunt.


'''Strengthen its bond with you.'''
Let it fight.


A Raven begins as a familiar, but through dedication it can become something far more powerful: a hunter, protector, healer, and supernatural companion that has grown alongside its Vampire.
And when it falls, bring it back.


The stronger the Raven becomes, the stronger the bond between '''Vampire and Familiar''' becomes.
'''The night belongs to the Vampire. The skies belong to the Raven.'''


'''DAWNDREAM'''
'''DAWNDREAM'''


[[Vampires|← Return to Vampires]]
[[Main Page|← Return to Main Page]]

Latest revision as of 04:14, 9 September 2026

Raven Companion

File:RavenCompanionBanner.png

"Bound by blood. Forged in the night. Raised for the hunt."

Overview

The Raven Companion is an exclusive familiar created for Vampires in DawnDream. More than a cosmetic companion, the Raven is a complete progression system connected to its Vampire owner's blood.

A Raven can grow from Level 1 to Level 10, restore Blood, develop affection toward its owner, experience different moods, participate in blood rituals, search for valuable Blood Gems, learn special combat powers, and encounter the Ravens of other Vampires during hunts.

As the Raven grows, it becomes stronger, more reliable, and increasingly capable in both support and combat. The relationship between Vampire and Raven is also represented through the Blood Bond, a special connection strengthened through blood rituals.

Raising a powerful Raven requires time, care, resources, and dedication. :contentReference[oaicite:0]{index=0}

Obtaining Your Raven

A Vampire can obtain a Raven through a Raven Claim object found within the DawnDream world.

  • Touch a Raven Claim.
  • The Raven costs L$800.
  • You choose your Raven's name during its creation.
  • After claiming your Raven, wear the Raven HUD to access its systems and controls.

The Raven HUD becomes the central interface through which you interact with and manage your familiar. :contentReference[oaicite:1]{index=1}

The Raven HUD

The Raven HUD displays important information about your companion and provides access to its primary actions.

The interface includes:

  • A circular Stamina Bar surrounding the Raven icon.
  • A visual status indicator showing whether the Raven is sleeping, playing, or in its normal state.
  • Three Power Slots displaying the combat abilities currently equipped.

Main HUD Functions

Function Description
HEAL Commands the Raven to restore Blood to its Vampire owner.
BLESSING Performs a blood blessing that revives the Vampire.
PET Pets the Raven, influencing its Affection and Mood.
DARK PACT Performs a blood ritual between Vampire and Raven. It can cure the Sick mood and increases Blood Bond and fill Raven's stamina.
VISION Activates Raven Vision and scans the surroundings for Solomonic Velarium.
BLOODWING Commands the Raven to heal another Vampire from a distance.
HUNT Sends the Raven on a Blood Gem Hunt.
SCOUT Reveals other Ravens currently hunting within the same region.
STATUS / Self Scan Displays detailed information about your Raven.

Raven Statistics

Every Raven has its own statistics, which develop as the familiar progresses.

Statistic Range Description
Level 1–10 Increased through EXP earned from healing and hunting.
Maximum Stamina 100–1000 ml Maximum Stamina is calculated as Level × 100.
Healing Power 500–1400 ml Starts at 500 ml and increases by 100 ml with each Level.
Healing Failure Chance 40% → 5% The chance of failure decreases as the Raven's Level increases.
Affection 0–100 Increased through interactions such as PET and successful HEAL actions, and may decrease through negative conditions.
EXP Requirement Increasing progression curve Level progression becomes progressively more demanding, ranging from 100 to 5000 EXP across the progression system.

Healing Stamina Cost

Healing consumes a percentage of the Raven's maximum Stamina.

  • Levels 1–4: 50% of maximum Stamina per heal.
  • Levels 5–9: 33% of maximum Stamina per heal.
  • Level 10: 25% of maximum Stamina per heal.

Higher-level Ravens are therefore not only stronger healers, but also more efficient when using their healing abilities.

Mood System

Ravens possess their own emotional state. Mood can influence their abilities, hunting performance, and interactions with their owner.

Mood Effect
Neutral Standard state with no special bonus or penalty.
Happy Blood Gem Hunts are 15% faster.
Annoyed Applies a minor penalty.
Angry Prevents the use of Dark Pact and increases hunting duration.
Sad Can result from fleeing from or losing a confrontation.
Sick Blocks Raven actions. Dark Pact is used to cure this condition, with a 50% chance of becoming Happy and a 50% chance of becoming Neutral.
Tired Caused by exhaustion.

A Raven becomes Sick after three consecutive failures involving healing, Blessing, or Bloodwing. :contentReference[oaicite:2]{index=2}

Blood Bond

The Blood Bond represents the supernatural connection between a Vampire and their Raven.

Blood Bond ranges from 0 to 100 and increases by +1 point for every successful Dark Pact.

As the bond grows stronger, the Raven receives an automatic bonus to its combat power during Raven confrontations.

Blood Bond Tier Bond Range Combat Bonus
Weak 0–19 +1%
Forming 20–39 +2%
Strong 40–59 +3%
Deep 60–79 +4%
Profound 80–99 +5%
Unbreakable 100 +6%

The stronger the Blood Bond, the stronger the Raven becomes during combat.

Warning: If a Raven dies, its owner loses 40 Blood Bond points, regardless of whether the death occurred through a normal defeat or an instant-kill ability. :contentReference[oaicite:3]{index=3}

Raven Bed

The Raven Bed is a shared rezzable object. A Vampire may use another player's Raven Bed with their own familiar.

The Raven can sleep for up to 1 hour. After completing its sleep, the Raven recovers 100% of its Stamina. :contentReference[oaicite:4]{index=4}

Raven Vision

Raven Vision activates a supernatural scan around the Vampire.

The ability reveals nearby presences associated with the Solomonic Velarium, using the same underlying concept found in other DawnDream scanning systems.

Bloodwing

Bloodwing allows a Raven to restore Blood to another Vampire from a distance.

This makes the Raven useful not only as a personal companion, but also as a support familiar capable of assisting wounded Vampire allies. :contentReference[oaicite:5]{index=5}

Blood Gem Hunt

The Blood Gem Hunt is one of the central progression activities of the Raven system.

Blood Gems are valuable resources used to purchase Raven combat powers. A Vampire can send their Raven flying through the current region in search of these gems.

Hunting Duration

Hunting becomes faster as the Raven increases in Level.

Raven Level Approximate Hunt Duration
Level 1 Approximately 16 minutes
Level 10 Approximately 8 minutes

Mood can modify this duration:

  • Happy: 15% faster.
  • Angry: 30% longer.

Possible Hunt Outcomes

A Blood Gem Hunt can have several outcomes.

  • SUCCESS — The Raven returns with Blood Gems. The amount is based on its Level, ranging from its current Level up to Level +1, with a maximum of 10.
  • STORM — A storm interferes with the expedition, shortening the hunt but providing no reward.
  • FAIL — The Raven finds nothing and returns without a reward.

The chance of success increases from approximately 40% at Level 1 to 85% at Level 10. The chance of encountering a storm decreases from approximately 20% to 3% as the Raven develops.

There is also a 15% chance of encountering another bird during the journey. This adds a small delay to the Raven's return but has no additional mechanical consequence. :contentReference[oaicite:6]{index=6}

Raven Confrontations

Blood Gem hunting carries another danger: other Ravens.

If a Raven belonging to a Vampire from a different Clan is hunting within the same region at the same time, there is a 90% chance that the two Ravens will encounter one another.

Ravens belonging to members of the same Clan never fight each other.

Choosing Whether to Attack

When an encounter occurs, the owner receives a dialog informing them that their Raven has discovered another Raven in the darkness.

The Vampire can choose:

  • ATTACK — Initiates the confrontation and applies the calculated battle result.
  • LET IT GO — The encounter is abandoned. Neither Raven suffers consequences and the hunt continues normally.

If no choice is made within 5 minutes, the opportunity expires automatically and is treated as letting the rival Raven go.

If the attacked Raven's owner is online and within the region, their HUD also displays the battle narration and result. :contentReference[oaicite:7]{index=7}

Raven Combat Power

The strength of a Raven during hunting confrontations is calculated using several factors:

  • Level × 10
  • Current Stamina percentage
  • Bonuses provided by equipped Raven Powers
  • Blood Bond bonus ranging from +1% to +6%

A Raven's strength therefore depends not only on Level, but also on its condition, learned abilities, equipment, and relationship with its Vampire owner.

Possible Battle Outcomes

Result Consequence
Normal Victory The winning Raven receives +5 EXP and steals 50% of the Blood Gems the rival would have received from that hunt.
Normal Defeat The defeated Raven loses everything from that hunt, its Stamina falls to 0, and its Mood becomes Sad.
Escape The weaker Raven escapes before the true battle begins. It avoids severe consequences but becomes Sad.
Hitkill — Deathwing Deathwing provides a 5% chance of instantly killing the opposing Raven regardless of Level or Stamina.

A Raven that suffers a true defeat rather than escaping dies and must be revived before it can be used again. :contentReference[oaicite:8]{index=8}

Battle Narration

Raven battles are narrated through the system.

During a normal confrontation, the narration describes the exchange of attacks and identifies equipped powers by name. Variations are used so that battles do not always read identically.

Depending on how many abilities each Raven has equipped, a confrontation may be narrated over anything from several seconds to approximately 2 minutes.

Escapes and instant kills use shorter and more direct narration.

Raven Powers

Raven combat abilities are purchased with Blood Gems through the Power Stone.

A Raven can equip a maximum of 3 Powers at the same time.

Minimum Level Power Cost Category Effect
1 Talon Rend 200 Blood Gems Attack +15 Combat Power
2 Nightfall Strike 300 Blood Gems Attack +25 Combat Power when your Raven initiates the battle
3 Bloodfeud Strike 400 Blood Gems Attack +20 Combat Power
3 Carrion Feast 100 Blood Gems Recovery Restores 25% of maximum Stamina after winning a battle
4 Deathwing 500 Blood Gems Hitkill 5% chance to instantly kill the opposing Raven
4 Hoarder's Talon 400 Blood Gems Greed Steals 75% of the rival Raven's Blood Gems after victory instead of the usual 50%
4 Raven's Spite 500 Blood Gems Vengeance When defeated, steals 1–2 Blood Gems from the victorious Raven
5 Shadowfeather Veil 600 Blood Gems Defense Reduces the rival Raven's Combat Power by 15%
6 Stunning Talon 800 Blood Gems Stun 50% chance to prevent the opposing Raven from escaping
8 Ironfeather Ward 1000 Blood Gems Defense Reduces the rival Raven's Combat Power by 20%
9 Unbroken Wing 1100 Blood Gems Survival 40% chance to survive a killing blow, including Deathwing, returning with 1 Stamina
10 Raven's Fury 1200 Blood Gems Attack +40 Combat Power

Higher-level powers require substantially greater investment, making a fully trained and equipped Raven a long-term achievement.

Scout

Scout allows a Vampire to gather information before or during Raven hunting activity.

Using Scout costs 15 Stamina and reveals the names of all Ravens currently hunting within the same region.

Scout provides information only. It does not automatically initiate combat and may reveal both friendly and rival Ravens. :contentReference[oaicite:10]{index=10}

Raven Death

A Raven can die when it suffers a true defeat during a Raven confrontation. Escaping from combat does not count as death.

When a Raven dies:

  • Its status becomes DEAD.
  • HEAL, PET, HUNT, and other Raven actions become unavailable.
  • The owner loses 40 Blood Bond points.

The Raven remains unusable until it is restored through the Raven Revival system.

Raven Revival Altar

A dead Raven can be brought back through the Raven Revival Altar.

To restore the Raven, touch the altar and complete the revival.

Revival Cost: 3 Amrita

After revival:

  • The Raven returns with 30% Stamina.
  • Its Mood is reset to Neutral.
  • The Raven can once again interact with its Vampire and participate in Raven activities.

Death therefore has meaningful consequences, but it does not permanently destroy the companion. :contentReference[oaicite:11]{index=11}

Raven System Items

Several objects form part of the complete Raven Companion system.

Item Function Availability
Raven Claim Creates your Raven for the first time for L$ 800. Objects placed within the DawnDream world
Raven HUD Main control interface for the Raven system. Received when claiming a Raven
Raven Bed Restores 100% Stamina after one hour of sleep. Shared rezzable object
Raven Toy Allows Vampires to play with their own Ravens. Shared rezzable object
Power Stone Allows Raven combat powers to be purchased and equipped. Rezzable object
Raven Revival Altar Revives a dead Raven for 3 Amrita. Fixed world object
Raven HUD Chest Provides the Raven HUD to eligible living Vampires who already own a Raven. Fixed world object

Raven Progression

The Raven Companion is designed as a long-term progression system rather than a companion that immediately begins at full strength.

The basic progression journey is:

  1. Claim your Raven for L$800.
  2. Heal yourself and other Vampires to earn EXP and increase its Level.
  3. Send your Raven on repeated Blood Gem Hunts.
  4. Collect Blood Gems and use them to purchase combat powers.
  5. Equip up to 3 Raven Powers.
  6. Strengthen your Blood Bond through Dark Pact.
  7. Encounter, fight, or avoid other Ravens during hunts.
  8. If your Raven dies, revive it at the Raven Revival Altar for 3 Amrita and continue its journey.

A Raven's power is therefore the result of several interconnected systems: Level, Experience, Stamina, Mood, Affection, Blood Bond, Blood Gems, learned Powers, and equipped Powers. :contentReference[oaicite:12]{index=12}

The Bond Between Vampire and Raven

The Raven is not intended to exist separately from its owner. Its development reflects the time and attention invested by the Vampire who raised it.

A newly claimed Raven may still be inexperienced, unreliable, and vulnerable. Over time, however, it can become a powerful healer, hunter, fighter, and supernatural familiar.

Care for it.

Train it.

Feed the bond through blood.

Send it into the darkness.

Let it hunt.

Let it fight.

And when it falls, bring it back.

The night belongs to the Vampire. The skies belong to the Raven.

DAWNDREAM

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